Java script Training , study and exam guide
1 Introduction to JavaScript
1.1 What is JavaScript?
1.2 History of JavaScript
1.3 JavaScript vs Java
1.4 JavaScript in Web Development
1.5 Setting Up the Environment
2 JavaScript Basics
2.1 Variables and Data Types
2.1 1 Declaring Variables
2.1 2 Primitive Data Types
2.1 3 Non-Primitive Data Types
2.2 Operators
2.2 1 Arithmetic Operators
2.2 2 Comparison Operators
2.2 3 Logical Operators
2.2 4 Assignment Operators
2.3 Control Structures
2.3 1 If Statements
2.3 2 Switch Statements
2.3 3 Loops (for, while, do-while)
2.4 Functions
2.4 1 Defining Functions
2.4 2 Function Expressions
2.4 3 Arrow Functions
2.4 4 Scope and Closures
3 JavaScript in the Browser
3.1 The Document Object Model (DOM)
3.1 1 Accessing DOM Elements
3.1 2 Modifying DOM Elements
3.1 3 Event Handling
3.2 Browser Object Model (BOM)
3.2 1 Window Object
3.2 2 Navigator Object
3.2 3 Screen Object
3.2 4 History Object
3.2 5 Location Object
3.3 Manipulating CSS with JavaScript
3.3 1 Changing Styles
3.3 2 Adding and Removing Classes
4 Advanced JavaScript Concepts
4.1 Object-Oriented Programming (OOP)
4.1 1 Objects and Properties
4.1 2 Constructors and Prototypes
4.1 3 Inheritance
4.1 4 Encapsulation
4.2 Error Handling
4.2 1 Try-Catch Blocks
4.2 2 Throwing Errors
4.2 3 Custom Errors
4.3 Asynchronous JavaScript
4.3 1 Callbacks
4.3 2 Promises
4.3 3 AsyncAwait
4.4 Modules and Imports
4.4 1 Exporting and Importing Modules
4.4 2 Default Exports
4.4 3 Named Exports
5 JavaScript Libraries and Frameworks
5.1 Introduction to Libraries and Frameworks
5.2 Popular JavaScript Libraries
5.2 1 jQuery
5.2 2 Lodash
5.3 Popular JavaScript Frameworks
5.3 1 React
5.3 2 Angular
5.3 3 Vue js
6 JavaScript Tools and Best Practices
6.1 Version Control with Git
6.2 Package Managers (npm, Yarn)
6.3 Task Runners (Grunt, Gulp)
6.4 Code Quality Tools (ESLint, JSLint)
6.5 Debugging Techniques
6.5 1 Using Browser Developer Tools
6.5 2 Logging and Tracing
6.6 Performance Optimization
6.6 1 Minification and Bundling
6.6 2 Lazy Loading
6.6 3 Caching Strategies
7 JavaScript and APIs
7.1 Introduction to APIs
7.2 Fetch API
7.3 XMLHttpRequest (XHR)
7.4 Working with RESTful APIs
7.5 JSON and Data Manipulation
8 JavaScript and Security
8.1 Common Security Threats
8.2 Cross-Site Scripting (XSS)
8.3 Cross-Site Request Forgery (CSRF)
8.4 Secure Coding Practices
9 JavaScript and Testing
9.1 Introduction to Testing
9.2 Unit Testing
9.3 Integration Testing
9.4 End-to-End Testing
9.5 Popular Testing Frameworks (Jest, Mocha, Jasmine)
10 Final Project and Exam Preparation
10.1 Project Guidelines
10.2 Exam Format and Structure
10.3 Study Tips and Resources
10.4 Practice Questions and Mock Exams
4 1 Object-Oriented Programming (OOP) Explained

Object-Oriented Programming (OOP) in JavaScript

Key Concepts

Object-Oriented Programming (OOP) in JavaScript involves several key concepts:

Classes and Objects

A class is a blueprint for creating objects. An object is an instance of a class. In JavaScript, classes can be defined using the class keyword.

class Car {
    constructor(make, model) {
        this.make = make;
        this.model = model;
    }

    drive() {
        console.log(Driving a ${this.make} ${this.model});
    }
}

const myCar = new Car('Toyota', 'Camry');
myCar.drive(); // Output: Driving a Toyota Camry
    

Inheritance

Inheritance allows a class to inherit properties and methods from another class. This promotes code reuse. In JavaScript, inheritance is achieved using the extends keyword.

class ElectricCar extends Car {
    constructor(make, model, batteryCapacity) {
        super(make, model);
        this.batteryCapacity = batteryCapacity;
    }

    charge() {
        console.log(Charging the ${this.make} ${this.model} with ${this.batteryCapacity} kWh battery);
    }
}

const myElectricCar = new ElectricCar('Tesla', 'Model S', 100);
myElectricCar.drive(); // Output: Driving a Tesla Model S
myElectricCar.charge(); // Output: Charging the Tesla Model S with 100 kWh battery
    

Encapsulation

Encapsulation is the bundling of data with the methods that operate on that data. It also refers to the restriction of direct access to some of an object's components. In JavaScript, encapsulation can be achieved using closures or the # (private fields) syntax.

class BankAccount {
    #balance = 0;

    deposit(amount) {
        this.#balance += amount;
    }

    withdraw(amount) {
        if (amount <= this.#balance) {
            this.#balance -= amount;
        } else {
            console.log('Insufficient funds');
        }
    }

    getBalance() {
        return this.#balance;
    }
}

const account = new BankAccount();
account.deposit(1000);
account.withdraw(500);
console.log(account.getBalance()); // Output: 500
    

Polymorphism

Polymorphism allows objects of different classes to be treated as objects of a common superclass. It is often achieved through method overriding. In JavaScript, polymorphism can be implemented using method overriding.

class Animal {
    makeSound() {
        console.log('Some generic sound');
    }
}

class Dog extends Animal {
    makeSound() {
        console.log('Woof!');
    }
}

class Cat extends Animal {
    makeSound() {
        console.log('Meow!');
    }
}

function animalSound(animal) {
    animal.makeSound();
}

const dog = new Dog();
const cat = new Cat();

animalSound(dog); // Output: Woof!
animalSound(cat); // Output: Meow!
    

Abstraction

Abstraction is the process of hiding the internal details and showing only the functionality. In JavaScript, abstraction can be achieved by defining methods in a class that operate on the internal data without exposing the internal state.

class Shape {
    constructor() {
        if (new.target === Shape) {
            throw new Error('Shape is an abstract class and cannot be instantiated directly');
        }
    }

    draw() {
        throw new Error('Method draw() must be implemented');
    }
}

class Circle extends Shape {
    draw() {
        console.log('Drawing a circle');
    }
}

class Square extends Shape {
    draw() {
        console.log('Drawing a square');
    }
}

const circle = new Circle();
circle.draw(); // Output: Drawing a circle

const square = new Square();
square.draw(); // Output: Drawing a square
    

Examples and Analogies

Imagine OOP as building with LEGO blocks: