Mobile Application Developer (CIW-MAD)
1 Introduction to Mobile Application Development
1-1 Overview of Mobile Application Development
1-2 Mobile Platforms and Ecosystems
1-3 Mobile Application Development Process
1-4 Tools and Technologies for Mobile Development
2 Mobile User Interface Design
2-1 Principles of Mobile UI Design
2-2 Designing for Different Screen Sizes and Resolutions
2-3 Navigation and Interaction Design
2-4 Mobile UI Design Tools
3 Mobile Application Development Fundamentals
3-1 Introduction to Mobile Programming Languages
3-2 Mobile Application Architecture
3-3 Data Storage and Management in Mobile Apps
3-4 Networking and Communication in Mobile Apps
4 Android Application Development
4-1 Introduction to Android Platform
4-2 Android Development Environment Setup
4-3 Android Application Components
4-4 Android User Interface Design
4-5 Android Data Storage Options
4-6 Android Networking and APIs
4-7 Android Device Features and Sensors
4-8 Android Application Testing and Debugging
5 iOS Application Development
5-1 Introduction to iOS Platform
5-2 iOS Development Environment Setup
5-3 iOS Application Components
5-4 iOS User Interface Design
5-5 iOS Data Storage Options
5-6 iOS Networking and APIs
5-7 iOS Device Features and Sensors
5-8 iOS Application Testing and Debugging
6 Cross-Platform Mobile Development
6-1 Introduction to Cross-Platform Development
6-2 Cross-Platform Development Frameworks
6-3 Building Cross-Platform User Interfaces
6-4 Cross-Platform Data Management
6-5 Cross-Platform Networking and APIs
6-6 Cross-Platform Application Testing and Debugging
7 Mobile Application Security
7-1 Introduction to Mobile Security
7-2 Security Best Practices for Mobile Apps
7-3 Securing Data in Mobile Applications
7-4 Authentication and Authorization in Mobile Apps
7-5 Mobile Application Vulnerabilities and Mitigation
8 Mobile Application Testing and Quality Assurance
8-1 Introduction to Mobile Application Testing
8-2 Types of Mobile Application Testing
8-3 Mobile Application Testing Tools
8-4 Performance Testing for Mobile Apps
8-5 Usability Testing for Mobile Apps
8-6 Mobile Application Quality Assurance
9 Mobile Application Deployment and Maintenance
9-1 Introduction to Mobile Application Deployment
9-2 Publishing Mobile Applications to App Stores
9-3 Mobile Application Maintenance and Updates
9-4 User Feedback and Analytics for Mobile Apps
9-5 Monetization Strategies for Mobile Apps
10 Emerging Trends in Mobile Application Development
10-1 Introduction to Emerging Trends
10-2 Artificial Intelligence and Machine Learning in Mobile Apps
10-3 Augmented Reality and Virtual Reality in Mobile Apps
10-4 Internet of Things (IoT) and Mobile Apps
10-5 Blockchain Technology in Mobile Apps
10-6 Future of Mobile Application Development
Android Application Components

Android Application Components

Key Concepts

1. Activities

An Activity represents a single screen with a user interface. It is the entry point for interacting with the user and can perform actions such as displaying data, capturing user input, and starting other activities. Each activity has a lifecycle that includes states like onCreate, onStart, onResume, onPause, onStop, and onDestroy.

Think of an Activity as a page in a book. Just as a book has multiple pages that tell a story, an Android app has multiple activities that provide different functionalities. Each page in the book can be turned to access new content, similar to how activities can be started and stopped in an app.

2. Services

A Service is a component that runs in the background to perform long-running operations or to perform work for remote processes. Services do not have a user interface and can continue running even when the user is not interacting with the app. Examples include playing music in the background or fetching data from the internet.

Consider a Service as a radio station. Just as a radio station plays music without requiring the listener to interact directly, a Service in an Android app performs tasks without needing the user to actively engage with the app. The radio station continues to play music even if the listener is not tuning in, similar to how a Service can run in the background.

3. Broadcast Receivers

A Broadcast Receiver is a component that listens for system-wide broadcast announcements. These announcements can be system events like low battery, network changes, or custom events defined by the app. When a broadcast receiver detects an event, it can trigger actions or notifications.

Think of a Broadcast Receiver as a news alert system. Just as a news alert system notifies you of important events like weather updates or breaking news, a Broadcast Receiver in an Android app notifies the app of system events or custom events. The news alert system can trigger actions based on the received information, similar to how a Broadcast Receiver can trigger actions in the app.

4. Content Providers

A Content Provider manages a shared set of app data that can be stored in the file system, a SQLite database, on the web, or any other persistent storage location. It allows different applications to query or modify the data using a standard interface. Content Providers are essential for sharing data between apps securely.

Consider a Content Provider as a library catalog. Just as a library catalog allows users to search for and access books from a central repository, a Content Provider allows different apps to access and share data from a central repository. The library catalog ensures that users can find the books they need, similar to how a Content Provider ensures that apps can access the data they need.