Figma for Design Thinking
1 Introduction to Design Thinking
1-1 Understanding Design Thinking
1-2 The Design Thinking Process
1-3 Importance of Design Thinking in Product Development
2 Introduction to Figma
2-1 Overview of Figma
2-2 Key Features of Figma
2-3 Setting Up Figma Account
3 Figma Interface and Navigation
3-1 Understanding the Figma Workspace
3-2 Navigating the Figma Interface
3-3 Using the Toolbar and Panels
4 Basic Figma Tools and Techniques
4-1 Creating and Editing Shapes
4-2 Working with Text and Typography
4-3 Using Layers and Groups
4-4 Applying Colors and Gradients
5 Advanced Figma Tools and Techniques
5-1 Using Components and Variants
5-2 Creating and Managing Styles
5-3 Working with Frames and Grids
5-4 Prototyping and Interactions
6 Collaboration in Figma
6-1 Sharing and Collaborating on Projects
6-2 Using Comments and Feedback
6-3 Version Control and History
7 Design Thinking in Figma
7-1 Empathize Phase in Figma
7-2 Define Phase in Figma
7-3 Ideate Phase in Figma
7-4 Prototype Phase in Figma
7-5 Test Phase in Figma
8 Case Studies and Practical Applications
8-1 Case Study 1: Designing a Mobile App
8-2 Case Study 2: Creating a Website Layout
8-3 Case Study 3: Developing a Brand Identity
9 Best Practices and Tips
9-1 Organizing and Structuring Projects
9-2 Efficient Workflow Tips
9-3 Common Mistakes to Avoid
10 Final Project and Assessment
10-1 Project Brief and Guidelines
10-2 Developing the Final Project
10-3 Submission and Review Process
Creating and Editing Shapes in Figma

Creating and Editing Shapes in Figma

Key Concepts

Creating and editing shapes in Figma involves several key concepts: using the shape tools, manipulating shapes, grouping and ungrouping shapes, and applying constraints. Each of these concepts is essential for building complex and responsive designs.

1. Using the Shape Tools

Figma provides a variety of shape tools that allow you to create basic geometric shapes such as rectangles, ellipses, lines, and polygons. These tools are located in the Toolbar and can be accessed by clicking on the icons or using keyboard shortcuts.

Example: To create a rectangle, click on the Rectangle Tool in the Toolbar or press the "R" key. Then, click and drag on the Canvas to draw the rectangle. Similarly, for an ellipse, use the Ellipse Tool or press "O" and draw on the Canvas.

2. Manipulating Shapes

Once you have created a shape, you can manipulate it by resizing, rotating, and transforming it. Figma allows you to select a shape and use the handles around it to adjust its size and position. You can also use the Transform panel to enter precise dimensions and angles.

Example: Select a rectangle and drag the corner handles to resize it. To rotate the rectangle, hover over the corner handles until you see a curved arrow, then click and drag to rotate. For precise control, use the Transform panel to input specific width, height, and rotation values.

3. Grouping and Ungrouping Shapes

Grouping shapes in Figma allows you to treat multiple shapes as a single object, making it easier to move, resize, and edit them together. Ungrouping reverses this process, allowing you to edit individual shapes within the group.

Example: Create a few shapes and select them all by holding down "Shift" and clicking each one. Right-click and choose "Group Selection" or press "Cmd + G" (Mac) / "Ctrl + G" (Windows) to group them. To ungroup, select the group and press "Cmd + Shift + G" (Mac) / "Ctrl + Shift + G" (Windows).

4. Applying Constraints

Constraints in Figma allow shapes to resize proportionally when their parent container is resized. This is particularly useful for creating responsive designs. You can apply constraints to individual shapes or groups of shapes.

Example: Select a shape within a frame and open the Constraints panel. Choose "Scale" to make the shape resize proportionally with the frame. Alternatively, choose "Fixed" to keep the shape at a fixed position relative to the frame's edges. This ensures that your design remains consistent across different screen sizes.