C #
1 Introduction to C#
1.1 Overview of C#
1.2 History and Evolution of C#
1.3 NET Framework and C#
1.4 Setting Up the Development Environment
1.5 Basic Structure of a C# Program
2 C# Basics
2.1 Variables and Data Types
2.2 Operators and Expressions
2.3 Control Structures (if, else, switch)
2.4 Loops (for, while, do-while)
2.5 Arrays and Collections
3 Object-Oriented Programming in C#
3.1 Classes and Objects
3.2 Constructors and Destructors
3.3 Inheritance and Polymorphism
3.4 Encapsulation and Access Modifiers
3.5 Interfaces and Abstract Classes
3.6 Exception Handling
4 Advanced C# Concepts
4.1 Delegates and Events
4.2 Lambda Expressions
4.3 LINQ (Language Integrated Query)
4.4 Generics
4.5 Collections and Indexers
4.6 Multithreading and Concurrency
5 File Handling and Serialization
5.1 File IO Operations
5.2 Streams and ReadersWriters
5.3 Serialization and Deserialization
5.4 Working with XML and JSON
6 Windows Forms and WPF
6.1 Introduction to Windows Forms
6.2 Creating a Windows Forms Application
6.3 Controls and Event Handling
6.4 Introduction to WPF (Windows Presentation Foundation)
6.5 XAML and Data Binding
6.6 WPF Controls and Layouts
7 Database Connectivity
7.1 Introduction to ADO NET
7.2 Connecting to Databases
7.3 Executing SQL Queries
7.4 Data Adapters and DataSets
7.5 Entity Framework
8 Web Development with ASP NET
8.1 Introduction to ASP NET
8.2 Creating a Web Application
8.3 Web Forms and MVC
8.4 Handling Requests and Responses
8.5 State Management
8.6 Security in ASP NET
9 Testing and Debugging
9.1 Introduction to Unit Testing
9.2 Writing Test Cases
9.3 Debugging Techniques
9.4 Using Visual Studio Debugger
10 Deployment and Maintenance
10.1 Building and Compiling Applications
10.2 Deployment Options
10.3 Version Control Systems
10.4 Continuous Integration and Deployment
11 Exam Preparation
11.1 Overview of the Exam Structure
11.2 Sample Questions and Practice Tests
11.3 Tips for Exam Success
11.4 Review of Key Concepts
12 Additional Resources
12.1 Recommended Books and Articles
12.2 Online Tutorials and Courses
12.3 Community Forums and Support
12.4 Certification Pathways
Classes and Objects Explained

Classes and Objects Explained

In C#, classes and objects are fundamental concepts of object-oriented programming (OOP). Understanding these concepts is crucial for building modular and reusable code. Let's delve into the key concepts related to classes and objects.

1. Classes

A class is a blueprint or template for creating objects. It defines the properties (attributes) and behaviors (methods) that the objects of the class will have. A class encapsulates data and functions into a single unit, making it easier to manage and reuse code.

Example of a Class

class Car
{
    // Properties
    public string Make;
    public string Model;
    public int Year;

    // Methods
    public void StartEngine()
    {
        Console.WriteLine("Engine started.");
    }

    public void StopEngine()
    {
        Console.WriteLine("Engine stopped.");
    }
}

In this example, the Car class has three properties: Make, Model, and Year. It also has two methods: StartEngine and StopEngine.

2. Objects

An object is an instance of a class. When a class is defined, only the specification for the object is defined; no memory or storage is allocated. Objects are created using the new keyword, which allocates memory for the object and initializes its properties.

Example of Creating an Object

Car myCar = new Car();
myCar.Make = "Toyota";
myCar.Model = "Camry";
myCar.Year = 2020;

myCar.StartEngine();  // Output: Engine started.
myCar.StopEngine();   // Output: Engine stopped.

In this example, myCar is an object of the Car class. The properties Make, Model, and Year are set, and the methods StartEngine and StopEngine are called.

3. Encapsulation

Encapsulation is the process of bundling the data (properties) and methods (functions) that operate on the data into a single unit (class). It also involves restricting access to some of the object's components, which helps in controlling the modification of data.

Example of Encapsulation

class BankAccount
{
    private double balance;

    public void Deposit(double amount)
    {
        if (amount > 0)
        {
            balance += amount;
        }
    }

    public void Withdraw(double amount)
    {
        if (amount > 0 && amount <= balance)
        {
            balance -= amount;
        }
    }

    public double GetBalance()
    {
        return balance;
    }
}

In this example, the balance property is private, meaning it cannot be accessed directly from outside the class. The methods Deposit, Withdraw, and GetBalance provide controlled access to the balance.

Conclusion

Classes and objects are the building blocks of object-oriented programming in C#. Classes define the blueprint for objects, while objects are instances of those classes. Encapsulation ensures that data and methods are bundled together and accessed in a controlled manner. By understanding these concepts, you can create more modular, reusable, and maintainable code.