C #
1 Introduction to C#
1.1 Overview of C#
1.2 History and Evolution of C#
1.3 NET Framework and C#
1.4 Setting Up the Development Environment
1.5 Basic Structure of a C# Program
2 C# Basics
2.1 Variables and Data Types
2.2 Operators and Expressions
2.3 Control Structures (if, else, switch)
2.4 Loops (for, while, do-while)
2.5 Arrays and Collections
3 Object-Oriented Programming in C#
3.1 Classes and Objects
3.2 Constructors and Destructors
3.3 Inheritance and Polymorphism
3.4 Encapsulation and Access Modifiers
3.5 Interfaces and Abstract Classes
3.6 Exception Handling
4 Advanced C# Concepts
4.1 Delegates and Events
4.2 Lambda Expressions
4.3 LINQ (Language Integrated Query)
4.4 Generics
4.5 Collections and Indexers
4.6 Multithreading and Concurrency
5 File Handling and Serialization
5.1 File IO Operations
5.2 Streams and ReadersWriters
5.3 Serialization and Deserialization
5.4 Working with XML and JSON
6 Windows Forms and WPF
6.1 Introduction to Windows Forms
6.2 Creating a Windows Forms Application
6.3 Controls and Event Handling
6.4 Introduction to WPF (Windows Presentation Foundation)
6.5 XAML and Data Binding
6.6 WPF Controls and Layouts
7 Database Connectivity
7.1 Introduction to ADO NET
7.2 Connecting to Databases
7.3 Executing SQL Queries
7.4 Data Adapters and DataSets
7.5 Entity Framework
8 Web Development with ASP NET
8.1 Introduction to ASP NET
8.2 Creating a Web Application
8.3 Web Forms and MVC
8.4 Handling Requests and Responses
8.5 State Management
8.6 Security in ASP NET
9 Testing and Debugging
9.1 Introduction to Unit Testing
9.2 Writing Test Cases
9.3 Debugging Techniques
9.4 Using Visual Studio Debugger
10 Deployment and Maintenance
10.1 Building and Compiling Applications
10.2 Deployment Options
10.3 Version Control Systems
10.4 Continuous Integration and Deployment
11 Exam Preparation
11.1 Overview of the Exam Structure
11.2 Sample Questions and Practice Tests
11.3 Tips for Exam Success
11.4 Review of Key Concepts
12 Additional Resources
12.1 Recommended Books and Articles
12.2 Online Tutorials and Courses
12.3 Community Forums and Support
12.4 Certification Pathways
Introduction to Unit Testing Explained

Introduction to Unit Testing Explained

Unit testing is a software testing method where individual units or components of a software are tested. The purpose is to validate that each unit of the software code performs as expected. Understanding the key concepts of unit testing is essential for ensuring the reliability and maintainability of your code.

1. Key Concepts

Understanding the following key concepts is essential for mastering unit testing:

2. Unit

A unit is the smallest testable part of any software. It usually has one or a few inputs and usually a single output. In procedural programming, a unit could be an entire module, but it is more commonly an individual function or procedure.

Example

public class Calculator
{
    public int Add(int a, int b)
    {
        return a + b;
    }
}

3. Test Case

A test case is a set of conditions or variables under which a tester will determine whether a system under test works correctly. It includes specific inputs, execution conditions, testing procedure, and expected results.

Example

[TestFixture]
public class CalculatorTests
{
    [Test]
    public void Add_TwoNumbers_ReturnsSum()
    {
        // Arrange
        var calculator = new Calculator();

        // Act
        int result = calculator.Add(2, 3);

        // Assert
        Assert.AreEqual(5, result);
    }
}

4. Assertion

An assertion is a statement that asserts a condition that must be true for the test to pass. If the condition is false, the test fails. Assertions are used to verify that the expected result matches the actual result.

Example

Assert.AreEqual(5, result);

5. Test Suite

A test suite is a collection of test cases that are intended to be used to test a software program to show that it has some specified set of behaviors. Test suites help in organizing and grouping related test cases.

Example

[TestFixture]
public class CalculatorTests
{
    [Test]
    public void Add_TwoNumbers_ReturnsSum()
    {
        // Test case 1
    }

    [Test]
    public void Subtract_TwoNumbers_ReturnsDifference()
    {
        // Test case 2
    }
}

6. Mock Objects

Mock objects are simulated objects that mimic the behavior of real objects in controlled ways. They are used to isolate the code under test and ensure that the test focuses only on the code's behavior.

Example

[TestFixture]
public class UserServiceTests
{
    [Test]
    public void GetUser_ValidId_ReturnsUser()
    {
        // Arrange
        var mockRepository = new Mock<IUserRepository>();
        mockRepository.Setup(repo => repo.GetUser(1)).Returns(new User { Id = 1, Name = "John Doe" });

        var service = new UserService(mockRepository.Object);

        // Act
        var user = service.GetUser(1);

        // Assert
        Assert.AreEqual("John Doe", user.Name);
    }
}

7. Test Runner

A test runner is a tool that executes test cases and provides a report of the results. It helps in automating the testing process and provides feedback on the success or failure of the tests.

Example

// Using NUnit Test Runner
[TestFixture]
public class CalculatorTests
{
    [Test]
    public void Add_TwoNumbers_ReturnsSum()
    {
        // Test case
    }
}

Conclusion

Unit testing is a crucial practice in software development that ensures the reliability and maintainability of your code. By understanding the key concepts of unit testing, such as units, test cases, assertions, test suites, mock objects, and test runners, you can effectively write and execute tests that validate the behavior of your software components.