Figma Essentials Training
1 Introduction to Figma
1 Overview of Figma
2 Figma Interface
3 Creating an Account
4 Navigating the Workspace
5 Understanding the Toolbar
6 Using the Inspector
7 Managing Projects and Files
2 Basic Tools and Features
1 Selection Tools
2 Frame Tool
3 Shape Tools
4 Text Tool
5 Pen Tool
6 Pencil Tool
7 Hand Tool
8 Zoom Tool
9 Align and Distribute Objects
10 Grouping and Ungrouping Objects
11 Layers Panel
12 Masking and Clipping
3 Advanced Tools and Features
1 Boolean Operations
2 Vector Networks
3 Path Operations
4 Gradient and Pattern Fills
5 Blur and Shadows
6 Constraints and Auto Layout
7 Components and Variants
8 Instance Management
9 Styles and Assets
10 Plugins and Extensions
4 Collaboration and Sharing
1 Real-Time Collaboration
2 Commenting and Feedback
3 Version Control
4 Sharing Files and Projects
5 Exporting Assets
6 Integrations with Other Tools
5 Prototyping and Interaction Design
1 Introduction to Prototyping
2 Creating Links and Transitions
3 Managing Prototype Flows
4 Interactive Elements
5 Prototype Settings and Options
6 Previewing and Testing Prototypes
7 Sharing Prototypes
6 Design Systems and Libraries
1 Introduction to Design Systems
2 Creating and Managing Design Systems
3 Using Figma Libraries
4 Syncing and Updating Components
5 Best Practices for Design Systems
7 Workflow and Best Practices
1 Organizing and Structuring Projects
2 Naming Conventions and Standards
3 Efficient Use of Layers and Groups
4 Collaboration Tips and Tricks
5 Performance Optimization
6 Common Pitfalls and How to Avoid Them
8 Case Studies and Practical Exercises
1 Analyzing Real-World Projects
2 Hands-On Exercises
3 Building a Simple UI Kit
4 Creating a Complex Prototype
5 Reviewing and Improving Designs
9 Final Project and Assessment
1 Project Brief and Requirements
2 Planning and Sketching
3 Designing the Interface
4 Prototyping the Interaction
5 Finalizing and Presenting the Project
6 Peer Review and Feedback
7 Assessment Criteria and Grading
10 Conclusion and Next Steps
1 Recap of Key Concepts
2 Resources for Further Learning
3 Certification Process
4 Career Opportunities in UIUX Design
5 Networking and Community Involvement
Naming Conventions and Standards in Figma

Naming Conventions and Standards in Figma

Naming Conventions and Standards in Figma are crucial for maintaining organization, clarity, and consistency within your design files. Proper naming ensures that all team members can easily understand and navigate the design elements. Here are two key concepts related to Naming Conventions and Standards:

1. Layer Naming Conventions

Layer Naming Conventions involve assigning meaningful and consistent names to layers within your Figma files. This practice helps in quickly identifying and managing layers, especially in complex designs. Consistent naming conventions make it easier to collaborate with team members and maintain a clean and organized design file.

Example: When designing a website, you might have multiple layers for different sections such as headers, footers, and content areas. By naming these layers as "Header," "Footer," and "Content," you create a clear and intuitive structure. Additionally, you can use prefixes or suffixes to further categorize layers, such as "Header_Logo" or "Footer_Navigation."

2. Component Naming Standards

Component Naming Standards involve defining a consistent naming structure for reusable components in your design system. Proper naming of components ensures that they are easily identifiable and can be efficiently managed and updated. This standardization is particularly important when working in teams, as it ensures that all members refer to components in the same way.

Example: If you have a set of buttons in your design system, you might name them based on their function and style. For instance, "Button_Primary," "Button_Secondary," and "Button_Tertiary" could represent different button styles. By adhering to this naming standard, you ensure that all team members know exactly which button to use in different contexts, maintaining consistency across the design.