Figma for Web Design
1 Introduction to Figma
1 Overview of Figma
2 Figma Interface
3 Creating an Account
4 Navigating the Workspace
2 Basic Tools and Features
1 Selection Tools
2 Shape Tools
3 Text Tools
4 Pen Tool
5 Frame Tool
6 Layers Panel
7 Alignment and Distribution
3 Designing with Figma
1 Creating Wireframes
2 Prototyping Basics
3 Adding Interactions
4 Responsive Design
5 Using Components
6 Managing Styles
4 Advanced Techniques
1 Master Components
2 Variants and Instances
3 Auto Layout
4 Constraints and Resizing
5 Plugins and Extensions
6 Collaboration Features
5 Web Design Principles
1 Grid Systems
2 Typography
3 Color Theory
4 Iconography
5 Accessibility Considerations
6 Exporting and Sharing
1 Exporting Assets
2 Sharing Designs
3 Version Control
4 Presenting Work
7 Case Studies and Best Practices
1 Real-world Examples
2 Best Practices for Web Design
3 Common Mistakes to Avoid
4 Continuous Learning Resources
8 Final Project
1 Planning the Project
2 Designing the Web Interface
3 Prototyping the Interaction
4 Presenting the Final Design
5 Peer Review and Feedback
Variants and Instances in Figma

Variants and Instances in Figma

Key Concepts

  1. Variants
  2. Instances

1. Variants

Variants in Figma are a collection of related components that share a common base but have different states or attributes. For example, a button component can have variants for different states such as "Default," "Hover," and "Pressed." Variants help maintain consistency and streamline the design process by allowing you to manage multiple states of a component in one place.

Think of variants as different outfits for the same character. Just as a character can wear different outfits for various occasions, a component can have different variants for different states or conditions. This ensures that the character (component) maintains its identity while adapting to different scenarios.

2. Instances

Instances in Figma are individual copies of a component that inherit properties from the master component. When you create an instance, any changes made to the master component will automatically update all instances, ensuring consistency across your design. Instances are useful for maintaining a unified design system and reducing the time spent on repetitive tasks.

Imagine instances as multiple copies of a blueprint. Just as multiple buildings can be constructed from the same blueprint, multiple elements in your design can be created from the same component. Any updates to the blueprint (master component) will be reflected in all the buildings (instances), ensuring they all remain consistent.

Example: Creating a Button Component with Variants and Instances

Let’s create a button component with variants for different states. Start by creating a master button component with a "Default" state. Then, create variants for "Hover" and "Pressed" states by duplicating the master component and modifying its appearance. Next, create instances of the button component and place them throughout your design. Any changes made to the master component or its variants will automatically update all instances, ensuring a consistent and efficient design process.