Figma for Product Design
1 Introduction to Figma
1-1 Overview of Figma
1-2 Key Features of Figma
1-3 Figma Interface Tour
1-4 Setting Up a Figma Account
2 Basic Tools and Navigation
2-1 Navigating the Figma Workspace
2-2 Using the Selection Tool
2-3 Basic Shape Tools
2-4 Text Tool and Typography
2-5 Layers and Groups
2-6 Alignment and Distribution
3 Advanced Tools and Techniques
3-1 Vector Networks and Pen Tool
3-2 Boolean Operations
3-3 Masking and Clipping
3-4 Using Components and Variants
3-5 Auto Layout
3-6 Prototyping Basics
4 Design Systems and Libraries
4-1 Creating a Design System
4-2 Managing Styles and Tokens
4-3 Using Figma Libraries
4-4 Sharing and Collaborating on Libraries
4-5 Version Control in Figma
5 Collaboration and Teamwork
5-1 Real-time Collaboration
5-2 Comments and Feedback
5-3 Managing Permissions and Access
5-4 Integrating Figma with Other Tools
5-5 Best Practices for Team Collaboration
6 Prototyping and Interaction Design
6-1 Creating Interactive Prototypes
6-2 Adding Interactions and Animations
6-3 Using Smart Animate
6-4 Testing and Sharing Prototypes
6-5 Analyzing Prototype Performance
7 Advanced Prototyping Techniques
7-1 Conditional Logic in Prototypes
7-2 Dynamic Content and Data Integration
7-3 Advanced Interaction Design Patterns
7-4 Creating Custom Plugins
7-5 Exporting and Sharing Prototypes
8 Figma Plugins and Extensions
8-1 Overview of Figma Plugins
8-2 Installing and Managing Plugins
8-3 Popular Figma Plugins for Product Design
8-4 Creating Custom Plugins
8-5 Integrating Third-Party Tools
9 Best Practices and Workflow Optimization
9-1 Design Principles for Product Design
9-2 Efficient File Management
9-3 Streamlining Design Workflow
9-4 Performance Optimization in Figma
9-5 Continuous Learning and Updates
10 Case Studies and Real-world Applications
10-1 Analyzing Successful Figma Projects
10-2 Applying Lessons from Case Studies
10-3 Real-world Product Design Challenges
10-4 Building a Portfolio with Figma
10-5 Preparing for Product Design Interviews
Using Components and Variants in Figma

Using Components and Variants in Figma

Key Concepts

Components

Components in Figma are reusable elements that maintain consistency across your design. When you create a component, you can duplicate it throughout your project, and any changes made to the original component will automatically update all instances. This ensures that your design remains uniform and reduces the time spent on repetitive tasks.

Example: Imagine you are designing a website with multiple buttons. By creating a button component, you can ensure that all buttons have the same style, size, and behavior. If you decide to change the button color, you only need to update the component, and all buttons on the website will reflect the change.

Variants

Variants allow you to create different states or variations of the same component. For instance, a button component can have variants for different states like default, hover, and pressed. Variants help in managing multiple instances of a component with slight differences, ensuring consistency and ease of use.

Example: Consider a form input field that needs to appear in different states: default, focused, and error. Using Variants, you can create a single component with these states. This way, if you need to adjust the styling of the input field, you can do so in one place, and all variations will update accordingly.

Master Components

Master Components are the original components from which all instances and variants are derived. When you make changes to the Master Component, those changes propagate to all instances and variants. This feature is crucial for maintaining a consistent design system and ensuring that updates are applied globally.

Example: Think of a Master Component as the blueprint for a house. If you decide to change the blueprint (Master Component), all houses (instances and variants) built from that blueprint will reflect the changes. This ensures that all houses maintain the same architectural style and features.