Figma for Product Design
1 Introduction to Figma
1-1 Overview of Figma
1-2 Key Features of Figma
1-3 Figma Interface Tour
1-4 Setting Up a Figma Account
2 Basic Tools and Navigation
2-1 Navigating the Figma Workspace
2-2 Using the Selection Tool
2-3 Basic Shape Tools
2-4 Text Tool and Typography
2-5 Layers and Groups
2-6 Alignment and Distribution
3 Advanced Tools and Techniques
3-1 Vector Networks and Pen Tool
3-2 Boolean Operations
3-3 Masking and Clipping
3-4 Using Components and Variants
3-5 Auto Layout
3-6 Prototyping Basics
4 Design Systems and Libraries
4-1 Creating a Design System
4-2 Managing Styles and Tokens
4-3 Using Figma Libraries
4-4 Sharing and Collaborating on Libraries
4-5 Version Control in Figma
5 Collaboration and Teamwork
5-1 Real-time Collaboration
5-2 Comments and Feedback
5-3 Managing Permissions and Access
5-4 Integrating Figma with Other Tools
5-5 Best Practices for Team Collaboration
6 Prototyping and Interaction Design
6-1 Creating Interactive Prototypes
6-2 Adding Interactions and Animations
6-3 Using Smart Animate
6-4 Testing and Sharing Prototypes
6-5 Analyzing Prototype Performance
7 Advanced Prototyping Techniques
7-1 Conditional Logic in Prototypes
7-2 Dynamic Content and Data Integration
7-3 Advanced Interaction Design Patterns
7-4 Creating Custom Plugins
7-5 Exporting and Sharing Prototypes
8 Figma Plugins and Extensions
8-1 Overview of Figma Plugins
8-2 Installing and Managing Plugins
8-3 Popular Figma Plugins for Product Design
8-4 Creating Custom Plugins
8-5 Integrating Third-Party Tools
9 Best Practices and Workflow Optimization
9-1 Design Principles for Product Design
9-2 Efficient File Management
9-3 Streamlining Design Workflow
9-4 Performance Optimization in Figma
9-5 Continuous Learning and Updates
10 Case Studies and Real-world Applications
10-1 Analyzing Successful Figma Projects
10-2 Applying Lessons from Case Studies
10-3 Real-world Product Design Challenges
10-4 Building a Portfolio with Figma
10-5 Preparing for Product Design Interviews
Prototyping Basics in Figma

Prototyping Basics in Figma

Key Concepts

Creating Links

Creating links in Figma allows you to connect different frames or pages within your design. This is essential for simulating user flows and interactions. To create a link, select an element (like a button or text) and use the "Prototype" tab in the right-hand panel to define the destination frame or page. Once linked, clicking the element in the prototype will navigate to the specified destination.

Example: Imagine you are designing a multi-page website. By creating links between the homepage and other pages, you can simulate a user clicking on a navigation menu and being taken to a new page. This helps in understanding how users will navigate through your site.

Adding Interactions

Interactions in Figma allow you to define how elements respond to user actions, such as clicks, hovers, or taps. You can set triggers and actions to create dynamic prototypes. For instance, you can set a button to change color when hovered over or to reveal additional content when clicked. This adds a layer of interactivity to your prototypes, making them more realistic and engaging.

Example: Consider a mobile app design where a user needs to tap a button to reveal more options. By adding an interaction, you can set the button to expand and show the additional options when tapped. This helps in demonstrating how the app will function in real-world use.

Previewing Prototypes

Previewing prototypes in Figma allows you to test and iterate on your designs. You can view your prototype in the Figma interface or share a link with others for feedback. The preview mode simulates the user experience, allowing you to see how interactions and links work in real-time. This is crucial for identifying any issues or areas for improvement before finalizing your design.

Example: Imagine you have created a prototype for a new feature in your app. By previewing the prototype, you can navigate through the feature as a user would, ensuring that all links and interactions work as intended. This helps in catching any bugs or design flaws early in the process.