Figma for Product Design
1 Introduction to Figma
1-1 Overview of Figma
1-2 Key Features of Figma
1-3 Figma Interface Tour
1-4 Setting Up a Figma Account
2 Basic Tools and Navigation
2-1 Navigating the Figma Workspace
2-2 Using the Selection Tool
2-3 Basic Shape Tools
2-4 Text Tool and Typography
2-5 Layers and Groups
2-6 Alignment and Distribution
3 Advanced Tools and Techniques
3-1 Vector Networks and Pen Tool
3-2 Boolean Operations
3-3 Masking and Clipping
3-4 Using Components and Variants
3-5 Auto Layout
3-6 Prototyping Basics
4 Design Systems and Libraries
4-1 Creating a Design System
4-2 Managing Styles and Tokens
4-3 Using Figma Libraries
4-4 Sharing and Collaborating on Libraries
4-5 Version Control in Figma
5 Collaboration and Teamwork
5-1 Real-time Collaboration
5-2 Comments and Feedback
5-3 Managing Permissions and Access
5-4 Integrating Figma with Other Tools
5-5 Best Practices for Team Collaboration
6 Prototyping and Interaction Design
6-1 Creating Interactive Prototypes
6-2 Adding Interactions and Animations
6-3 Using Smart Animate
6-4 Testing and Sharing Prototypes
6-5 Analyzing Prototype Performance
7 Advanced Prototyping Techniques
7-1 Conditional Logic in Prototypes
7-2 Dynamic Content and Data Integration
7-3 Advanced Interaction Design Patterns
7-4 Creating Custom Plugins
7-5 Exporting and Sharing Prototypes
8 Figma Plugins and Extensions
8-1 Overview of Figma Plugins
8-2 Installing and Managing Plugins
8-3 Popular Figma Plugins for Product Design
8-4 Creating Custom Plugins
8-5 Integrating Third-Party Tools
9 Best Practices and Workflow Optimization
9-1 Design Principles for Product Design
9-2 Efficient File Management
9-3 Streamlining Design Workflow
9-4 Performance Optimization in Figma
9-5 Continuous Learning and Updates
10 Case Studies and Real-world Applications
10-1 Analyzing Successful Figma Projects
10-2 Applying Lessons from Case Studies
10-3 Real-world Product Design Challenges
10-4 Building a Portfolio with Figma
10-5 Preparing for Product Design Interviews
Creating a Design System in Figma

Creating a Design System in Figma

Key Concepts

Design System

A Design System is a comprehensive set of guidelines, components, and styles that ensure consistency and efficiency in the design and development of digital products. It serves as a single source of truth for designers and developers, enabling them to create cohesive and scalable user interfaces.

Example: Think of a Design System as a recipe book for a restaurant. Just as a recipe book provides consistent instructions for preparing dishes, a Design System provides consistent guidelines for creating digital products.

Components

Components are reusable elements within a Design System, such as buttons, cards, and navigation bars. These elements are designed to be modular, allowing designers to assemble complex interfaces by combining simple, reusable parts. Components ensure consistency across different parts of a product and make it easier to update designs globally.

Example: Consider a house built from standardized building blocks. Each block (component) can be reused in different configurations to build various parts of the house, ensuring consistency and efficiency in construction.

Styles

Styles in a Design System refer to predefined sets of visual properties, such as colors, typography, and spacing. These styles can be applied to components to maintain a consistent look and feel across the entire product. Styles help in quickly applying consistent design elements without manually adjusting each instance.

Example: Imagine a painter who has a palette of predefined colors. Each color (style) can be applied to different parts of a painting, ensuring a cohesive and harmonious artwork.

Libraries

Libraries in Figma are collections of components and styles that can be shared across multiple projects. By creating a Library, you can ensure that all team members have access to the same set of design elements, promoting consistency and collaboration. Libraries also allow for easy updates, as changes made to the Library are automatically reflected in all projects that use it.

Example: Think of a Library as a shared resource center where all team members can access and borrow the same tools and materials. Just as a resource center ensures that everyone has access to the same equipment, a Library ensures that all team members have access to the same design components and styles.