Figma for Mobile App Design
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Understanding Mobile App Design
2-1 Introduction to Mobile App Design
2-2 Key Principles of Mobile Design
2-3 Understanding User Experience (UX)
2-4 Understanding User Interface (UI)
3 Setting Up Your Figma Workspace
3-1 Creating a New Project
3-2 Organizing Layers and Frames
3-3 Using Templates and Plugins
3-4 Customizing Workspace Settings
4 Designing Mobile App Layouts
4-1 Creating Wireframes
4-2 Designing Navigation Patterns
4-3 Working with Grids and Layouts
4-4 Prototyping Navigation Flows
5 Typography and Text Styling
5-1 Choosing the Right Fonts
5-2 Setting Up Text Styles
5-3 Aligning and Justifying Text
5-4 Using Variable Fonts
6 Color Theory and Application
6-1 Understanding Color Theory
6-2 Creating Color Palettes
6-3 Applying Colors to Elements
6-4 Using Color Variables
7 Icons and Graphics
7-1 Importing and Using Icons
7-2 Designing Custom Icons
7-3 Working with Vector Networks
7-4 Using Plugins for Icon Design
8 Designing Interactive Elements
8-1 Buttons and Clickable Elements
8-2 Forms and Input Fields
8-3 Sliders and Switches
8-4 Dropdowns and Menus
9 Prototyping and Animations
9-1 Creating Interactive Prototypes
9-2 Adding Animations and Transitions
9-3 Testing Prototypes on Mobile Devices
9-4 Sharing and Collaborating on Prototypes
10 Responsive Design for Mobile Apps
10-1 Understanding Responsive Design
10-2 Designing for Different Screen Sizes
10-3 Using Auto Layout
10-4 Testing Responsiveness
11 Collaboration and Version Control
11-1 Collaborating with Team Members
11-2 Using Comments and Feedback
11-3 Managing Versions and Revisions
11-4 Integrating with Version Control Systems
12 Exporting and Sharing Designs
12-1 Exporting Assets for Development
12-2 Creating Design Systems
12-3 Sharing Designs with Stakeholders
12-4 Preparing for Handoff to Developers
13 Advanced Figma Techniques
13-1 Using Advanced Selection Tools
13-2 Mastering Boolean Operations
13-3 Creating Custom Plugins
13-4 Automating Design Tasks
14 Case Studies and Best Practices
14-1 Analyzing Real-World Mobile App Designs
14-2 Applying Best Practices in Figma
14-3 Learning from Design Critiques
14-4 Building a Portfolio of Mobile App Designs
15 Final Project and Certification
15-1 Planning and Designing a Mobile App
15-2 Implementing the Design in Figma
15-3 Prototyping and Testing the App
15-4 Submitting the Final Project for Certification
Creating Design Systems in Figma for Mobile App Design

Creating Design Systems in Figma for Mobile App Design

Key Concepts

1. Design System Definition

A design system is a collection of reusable components, guidelines, and standards that ensure consistency and efficiency in design. It serves as a single source of truth for designers and developers, facilitating collaboration and maintaining a cohesive user experience.

Example: A mobile app design system might include buttons, input fields, and navigation menus that are consistent across all screens, ensuring a unified look and feel.

2. Components and Variants

Components are the building blocks of a design system. Variants allow these components to adapt to different contexts while maintaining consistency. In Figma, components can be created and managed in the Assets panel.

Example: A button component can have variants for primary, secondary, and disabled states, ensuring that all buttons in the app follow the same design rules.

3. Typography

Typography in a design system includes font families, sizes, weights, and styles. It ensures that text elements are consistent and readable across the app.

Example: Defining a typography scale with specific font sizes for headings, subheadings, and body text ensures that all text elements in the app are consistent and easy to read.

4. Color Palette

A color palette includes primary, secondary, and accent colors, as well as shades and tints. It ensures visual consistency and helps in creating a cohesive brand identity.

Example: A mobile app might use a primary color for buttons and links, a secondary color for backgrounds, and an accent color for highlights, ensuring a consistent color scheme throughout the app.

5. Spacing and Grid

Spacing and grid systems define the layout and alignment of elements. They ensure that elements are positioned consistently and that the design is responsive.

Example: A grid system with 8px increments can be used to define consistent spacing between elements, ensuring that the design looks balanced and professional.

6. Icons and Graphics

Icons and graphics are essential for visual communication. A design system should include a library of icons and graphics that are consistent in style and usage.

Example: A set of icons for navigation, alerts, and actions can be created and reused across the app, ensuring a consistent visual language.

7. Responsive Design

Responsive design ensures that the design system adapts to different screen sizes and orientations. This involves creating flexible layouts and components that can resize and reposition themselves.

Example: A navigation menu that collapses into a hamburger icon on smaller screens and expands into a full-width menu on larger screens ensures a responsive design.

8. Documentation

Documentation provides guidelines and instructions for using the design system. It helps in maintaining consistency and ensuring that all team members are on the same page.

Example: A style guide that includes guidelines for typography, color usage, and component variants helps designers and developers understand how to use the design system effectively.

9. Version Control

Version control in a design system helps manage changes and updates. It ensures that all team members are working with the latest version of the design system.

Example: Using Figma's version history feature to track changes and revert to previous versions if needed ensures that the design system is always up-to-date.

10. Collaboration

Collaboration in a design system involves multiple team members working together to create and maintain the system. This includes designers, developers, and stakeholders.

Example: Regular team meetings to discuss updates and changes to the design system ensure that everyone is aligned and working towards the same goals.

11. Testing and Iteration

Testing and iteration involve evaluating the design system and making improvements based on feedback and usage. This ensures that the design system evolves and meets user needs.

Example: Conducting user testing sessions to gather feedback on the design system and making iterative improvements based on the results ensures a user-centered design system.

12. Best Practices

Best practices for creating a design system include starting with a small set of components, regularly updating the system, and ensuring that it is easy to use and understand.

Example: Starting with a core set of components and gradually expanding the design system based on needs ensures that the system remains manageable and effective.

Examples and Analogies

Design System Definition: Think of a design system as a recipe book. Just as a recipe book provides consistent instructions for cooking, a design system provides consistent guidelines for design.

Components and Variants: Consider components and variants like LEGO blocks. Just as LEGO blocks can be assembled in different ways, components can be used in various contexts while maintaining consistency.

Typography: Picture typography as the voice of a character in a story. Just as the voice conveys personality, typography conveys the tone and style of the design.

Color Palette: Imagine a color palette as the paint set for an artist. Just as an artist uses a limited set of colors to create a painting, a designer uses a color palette to create a cohesive design.

Spacing and Grid: Think of spacing and grid systems as the framework of a building. Just as a building's framework ensures stability, a grid system ensures consistency in design.

Icons and Graphics: Consider icons and graphics like the symbols on a map. Just as symbols help navigate a map, icons and graphics help navigate a design.

Responsive Design: Picture responsive design as a chameleon changing colors. Just as a chameleon adapts to its environment, responsive design adapts to different screen sizes.

Documentation: Imagine documentation as the instruction manual for a product. Just as an instruction manual provides guidance, documentation provides guidelines for using the design system.

Version Control: Think of version control as a timeline of a story. Just as a timeline shows the progression of a story, version control shows the evolution of a design system.

Collaboration: Consider collaboration like a band playing music. Just as each musician plays a different instrument, each team member contributes to the design system in their own way.

Testing and Iteration: Picture testing and iteration as revising a draft of a book. Just as revisions improve a book, testing and iteration improve a design system.

Best Practices: Think of best practices as the rules of a game. Just as following the rules ensures a fair game, following best practices ensures an effective design system.