Figma for Mobile App Design
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Understanding Mobile App Design
2-1 Introduction to Mobile App Design
2-2 Key Principles of Mobile Design
2-3 Understanding User Experience (UX)
2-4 Understanding User Interface (UI)
3 Setting Up Your Figma Workspace
3-1 Creating a New Project
3-2 Organizing Layers and Frames
3-3 Using Templates and Plugins
3-4 Customizing Workspace Settings
4 Designing Mobile App Layouts
4-1 Creating Wireframes
4-2 Designing Navigation Patterns
4-3 Working with Grids and Layouts
4-4 Prototyping Navigation Flows
5 Typography and Text Styling
5-1 Choosing the Right Fonts
5-2 Setting Up Text Styles
5-3 Aligning and Justifying Text
5-4 Using Variable Fonts
6 Color Theory and Application
6-1 Understanding Color Theory
6-2 Creating Color Palettes
6-3 Applying Colors to Elements
6-4 Using Color Variables
7 Icons and Graphics
7-1 Importing and Using Icons
7-2 Designing Custom Icons
7-3 Working with Vector Networks
7-4 Using Plugins for Icon Design
8 Designing Interactive Elements
8-1 Buttons and Clickable Elements
8-2 Forms and Input Fields
8-3 Sliders and Switches
8-4 Dropdowns and Menus
9 Prototyping and Animations
9-1 Creating Interactive Prototypes
9-2 Adding Animations and Transitions
9-3 Testing Prototypes on Mobile Devices
9-4 Sharing and Collaborating on Prototypes
10 Responsive Design for Mobile Apps
10-1 Understanding Responsive Design
10-2 Designing for Different Screen Sizes
10-3 Using Auto Layout
10-4 Testing Responsiveness
11 Collaboration and Version Control
11-1 Collaborating with Team Members
11-2 Using Comments and Feedback
11-3 Managing Versions and Revisions
11-4 Integrating with Version Control Systems
12 Exporting and Sharing Designs
12-1 Exporting Assets for Development
12-2 Creating Design Systems
12-3 Sharing Designs with Stakeholders
12-4 Preparing for Handoff to Developers
13 Advanced Figma Techniques
13-1 Using Advanced Selection Tools
13-2 Mastering Boolean Operations
13-3 Creating Custom Plugins
13-4 Automating Design Tasks
14 Case Studies and Best Practices
14-1 Analyzing Real-World Mobile App Designs
14-2 Applying Best Practices in Figma
14-3 Learning from Design Critiques
14-4 Building a Portfolio of Mobile App Designs
15 Final Project and Certification
15-1 Planning and Designing a Mobile App
15-2 Implementing the Design in Figma
15-3 Prototyping and Testing the App
15-4 Submitting the Final Project for Certification
Figma Interface Basics

Figma Interface Basics for Mobile App Design

1. Understanding the Figma Workspace

The Figma workspace is divided into several key areas: the toolbar, the canvas, the layers panel, and the properties panel. The toolbar at the top provides access to tools like the selection tool, frame tool, and text tool. The canvas is where you design your mobile app, and it supports real-time collaboration. The layers panel on the left shows the hierarchy of your design elements, while the properties panel on the right allows you to adjust properties like color, size, and alignment.

2. Creating and Managing Frames

Frames in Figma are essential for mobile app design as they represent the screens of your app. To create a frame, select the frame tool from the toolbar and choose a preset size for mobile devices, such as iPhone 12. Once created, you can drag and drop elements like buttons, text, and images into the frame. Managing frames involves organizing them in the layers panel, duplicating them for different app screens, and resizing them as needed.

3. Using Layers and Groups

Layers in Figma are the building blocks of your design. Each element you add to the canvas, such as a button or text box, becomes a layer. You can manipulate layers by selecting them in the layers panel and adjusting their properties in the properties panel. Groups are useful for organizing related layers. To create a group, select multiple layers, right-click, and choose "Group Selection." This helps in maintaining a clean and manageable design structure.

4. Applying Styles and Components

Styles in Figma allow you to apply consistent colors, text styles, and effects across your design. For example, you can create a color style for your app's primary button and apply it to all button instances. Components are reusable elements like buttons, icons, or headers. By creating a component, you ensure that any changes made to the master component are reflected across all instances, saving time and maintaining consistency.

5. Collaborating in Real-Time

Figma's real-time collaboration feature allows multiple designers to work on the same project simultaneously. To collaborate, share your Figma file with team members via a link. Each collaborator's cursor and actions are visible in real-time, enabling seamless teamwork. This feature is particularly useful for mobile app design, where multiple screens and interactions need to be coordinated.

6. Exporting Design Assets

Once your mobile app design is complete, you can export assets like icons, buttons, and entire screens. To export, select the element, click the export button in the properties panel, and choose the desired format (e.g., PNG, SVG). Figma allows you to export at different resolutions, ensuring your assets are ready for both development and presentation.

7. Keyboard Shortcuts for Efficiency

Figma offers numerous keyboard shortcuts to speed up your design process. For example, pressing "V" activates the selection tool, "R" activates the rectangle tool, and "Cmd/Ctrl + D" duplicates the selected element. Familiarizing yourself with these shortcuts can significantly enhance your productivity in mobile app design.

8. Navigating the Figma Community

The Figma community is a valuable resource for mobile app designers. You can explore templates, plugins, and design systems created by other designers. For instance, you might find a mobile app template that aligns with your design vision, saving you time on initial setup. Additionally, plugins like Autoflow can help you visualize user flows, making it easier to design intuitive mobile apps.