Figma for Mobile App Design
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Understanding Mobile App Design
2-1 Introduction to Mobile App Design
2-2 Key Principles of Mobile Design
2-3 Understanding User Experience (UX)
2-4 Understanding User Interface (UI)
3 Setting Up Your Figma Workspace
3-1 Creating a New Project
3-2 Organizing Layers and Frames
3-3 Using Templates and Plugins
3-4 Customizing Workspace Settings
4 Designing Mobile App Layouts
4-1 Creating Wireframes
4-2 Designing Navigation Patterns
4-3 Working with Grids and Layouts
4-4 Prototyping Navigation Flows
5 Typography and Text Styling
5-1 Choosing the Right Fonts
5-2 Setting Up Text Styles
5-3 Aligning and Justifying Text
5-4 Using Variable Fonts
6 Color Theory and Application
6-1 Understanding Color Theory
6-2 Creating Color Palettes
6-3 Applying Colors to Elements
6-4 Using Color Variables
7 Icons and Graphics
7-1 Importing and Using Icons
7-2 Designing Custom Icons
7-3 Working with Vector Networks
7-4 Using Plugins for Icon Design
8 Designing Interactive Elements
8-1 Buttons and Clickable Elements
8-2 Forms and Input Fields
8-3 Sliders and Switches
8-4 Dropdowns and Menus
9 Prototyping and Animations
9-1 Creating Interactive Prototypes
9-2 Adding Animations and Transitions
9-3 Testing Prototypes on Mobile Devices
9-4 Sharing and Collaborating on Prototypes
10 Responsive Design for Mobile Apps
10-1 Understanding Responsive Design
10-2 Designing for Different Screen Sizes
10-3 Using Auto Layout
10-4 Testing Responsiveness
11 Collaboration and Version Control
11-1 Collaborating with Team Members
11-2 Using Comments and Feedback
11-3 Managing Versions and Revisions
11-4 Integrating with Version Control Systems
12 Exporting and Sharing Designs
12-1 Exporting Assets for Development
12-2 Creating Design Systems
12-3 Sharing Designs with Stakeholders
12-4 Preparing for Handoff to Developers
13 Advanced Figma Techniques
13-1 Using Advanced Selection Tools
13-2 Mastering Boolean Operations
13-3 Creating Custom Plugins
13-4 Automating Design Tasks
14 Case Studies and Best Practices
14-1 Analyzing Real-World Mobile App Designs
14-2 Applying Best Practices in Figma
14-3 Learning from Design Critiques
14-4 Building a Portfolio of Mobile App Designs
15 Final Project and Certification
15-1 Planning and Designing a Mobile App
15-2 Implementing the Design in Figma
15-3 Prototyping and Testing the App
15-4 Submitting the Final Project for Certification
Key Principles of Mobile Design

Key Principles of Mobile Design

1. User-Centered Design

User-Centered Design (UCD) is a philosophy that prioritizes the needs, wants, and limitations of the end user. In mobile app design, this means creating interfaces that are intuitive, accessible, and enjoyable to use. For instance, consider a weather app. A user-centered design would ensure that the most critical information—such as current temperature and weather conditions—is prominently displayed, while less frequently used features are tucked away in menus.

Example

Imagine you are designing a travel app. A user-centered approach would involve first understanding what travelers need most: real-time flight information, hotel bookings, and local attractions. The app would then be structured to prioritize these features, ensuring they are easily accessible with minimal taps. For example, the home screen might display a map with nearby attractions, a flight tracker, and a quick link to book hotels, all tailored to the user's preferences.

2. Responsive Design

Responsive Design ensures that your app looks and functions well on a variety of screen sizes and orientations. This involves using flexible grids, layouts, and images that automatically adjust to fit any screen. Imagine a responsive design as a chameleon that changes its appearance based on its environment. For example, a shopping app should display product images and descriptions in a readable format whether viewed on a smartphone, tablet, or even a smartwatch.

Example

Consider a news app designed with responsive principles. On a smartphone, articles might be displayed in a vertical list with a small thumbnail image. On a tablet, the same articles could be presented in a grid format with larger images and more detailed summaries. On a smartwatch, the app might only show the headline and a brief summary, with the option to read the full article on a larger device. This flexibility ensures that users have a consistent and enjoyable experience regardless of the device they are using.