Figma Prototyping Masterclass
1 Introduction to Figma
1-1 Overview of Figma
1-2 Setting up Figma Account
1-3 Interface Overview
1-4 Basic Navigation
2 Figma Basics
2-1 Creating a New Project
2-2 Understanding Frames
2-3 Shapes and Basic Tools
2-4 Layers and Layer Management
2-5 Using Colors and Gradients
2-6 Text and Typography
3 Advanced Figma Techniques
3-1 Vector Networks
3-2 Boolean Operations
3-3 Masking and Clipping
3-4 Using Components
3-5 Variants and Instances
3-6 Auto Layout
4 Prototyping in Figma
4-1 Introduction to Prototyping
4-2 Creating Links and Hotspots
4-3 Navigating Between Frames
4-4 Using Triggers and Actions
4-5 Animations and Transitions
4-6 Interactive Prototypes
5 Collaboration and Sharing
5-1 Collaborating in Real-Time
5-2 Using Comments and Feedback
5-3 Version Control and History
5-4 Sharing and Exporting Files
5-5 Integrating with Other Tools
6 Best Practices and Tips
6-1 Designing for Accessibility
6-2 Creating Responsive Designs
6-3 Organizing and Naming Conventions
6-4 Performance Optimization
6-5 Common Pitfalls to Avoid
7 Case Studies and Projects
7-1 Designing a Mobile App
7-2 Creating a Web Dashboard
7-3 Prototyping an E-commerce Site
7-4 Real-world Project Walkthroughs
7-5 Review and Feedback Sessions
8 Final Project and Certification
8-1 Planning the Final Project
8-2 Executing the Project
8-3 Review and Submission
8-4 Certification Process
8-5 Next Steps and Resources
3.1 Vector Networks Explained

3.1 Vector Networks Explained

Key Concepts

Vector Networks

Vector Networks in Figma are a powerful tool for creating complex shapes and illustrations. Unlike traditional vector paths, which are composed of straight or curved segments, Vector Networks allow for more intricate and interconnected shapes. These networks are composed of nodes connected by edges, forming a web-like structure.

Nodes and Handles

Nodes are the points where edges meet in a Vector Network. Each node can have multiple edges connected to it, allowing for complex shapes to be created. Handles are used to control the curvature of the edges connecting the nodes. By adjusting the handles, you can create smooth curves and intricate shapes that would be difficult to achieve with traditional vector paths.

Creating and Editing Vector Networks

To create a Vector Network, you start by drawing a shape using the Pen Tool. As you add nodes, Figma automatically connects them with edges. You can then adjust the nodes and handles to refine the shape. Editing a Vector Network involves selecting nodes and handles to modify the shape, add new nodes, or delete existing ones. This flexibility allows for precise control over the design.

Examples and Analogies

Imagine Vector Networks as a digital spiderweb. Each node is a point where the web strands (edges) meet. By adjusting the tension and position of these strands (handles), you can create intricate patterns and structures. This flexibility allows you to design anything from simple shapes to complex illustrations, much like a spider weaving a web to catch its prey.

By mastering Vector Networks, you can create detailed and dynamic designs in Figma, enhancing your prototyping and illustration capabilities.