Figma Prototyping Masterclass
1 Introduction to Figma
1-1 Overview of Figma
1-2 Setting up Figma Account
1-3 Interface Overview
1-4 Basic Navigation
2 Figma Basics
2-1 Creating a New Project
2-2 Understanding Frames
2-3 Shapes and Basic Tools
2-4 Layers and Layer Management
2-5 Using Colors and Gradients
2-6 Text and Typography
3 Advanced Figma Techniques
3-1 Vector Networks
3-2 Boolean Operations
3-3 Masking and Clipping
3-4 Using Components
3-5 Variants and Instances
3-6 Auto Layout
4 Prototyping in Figma
4-1 Introduction to Prototyping
4-2 Creating Links and Hotspots
4-3 Navigating Between Frames
4-4 Using Triggers and Actions
4-5 Animations and Transitions
4-6 Interactive Prototypes
5 Collaboration and Sharing
5-1 Collaborating in Real-Time
5-2 Using Comments and Feedback
5-3 Version Control and History
5-4 Sharing and Exporting Files
5-5 Integrating with Other Tools
6 Best Practices and Tips
6-1 Designing for Accessibility
6-2 Creating Responsive Designs
6-3 Organizing and Naming Conventions
6-4 Performance Optimization
6-5 Common Pitfalls to Avoid
7 Case Studies and Projects
7-1 Designing a Mobile App
7-2 Creating a Web Dashboard
7-3 Prototyping an E-commerce Site
7-4 Real-world Project Walkthroughs
7-5 Review and Feedback Sessions
8 Final Project and Certification
8-1 Planning the Final Project
8-2 Executing the Project
8-3 Review and Submission
8-4 Certification Process
8-5 Next Steps and Resources
Navigating Between Frames in Figma

Navigating Between Frames in Figma

Key Concepts

Linking Frames

Linking frames in Figma allows you to create a seamless user experience by connecting different screens or states of your application. To link frames, select an element within a frame (such as a button or link), click on the "Prototype" tab, and then drag the connector to the target frame. This action defines the interaction that will navigate the user from the current frame to the target frame.

Think of linking frames as creating a choose-your-own-adventure book. Each choice (link) leads to a different outcome (frame), guiding the reader through various scenarios.

Interactive Elements

Interactive elements are components within your frames that trigger actions when interacted with, such as buttons, links, or icons. These elements are essential for creating dynamic and engaging prototypes. By defining interactions for these elements, you can simulate real user actions and flows.

Imagine interactive elements as the controls of a video game. Each button (interactive element) performs a specific action, making the game (prototype) more dynamic and enjoyable.

Transitions

Transitions in Figma allow you to define how one frame transitions to another. You can choose from various transition effects, such as fade, slide, or push, to create smooth and visually appealing transitions between frames. Transitions enhance the user experience by providing visual cues and continuity.

Think of transitions as the special effects in a movie. They help to smoothly move the story from one scene to another, maintaining the viewer's engagement and understanding.

Previewing and Testing

Once you have linked frames and defined interactions, you can preview your prototype directly within Figma to test the user flow. To preview, click the "Present" button in the toolbar. This allows you to interact with your prototype as if you were a user, ensuring that the navigation and interactions work as intended.

Consider previewing and testing as a dress rehearsal for a play. By going through the motions, you can identify any issues or areas for improvement before the final performance.