Figma Prototyping Masterclass
1 Introduction to Figma
1-1 Overview of Figma
1-2 Setting up Figma Account
1-3 Interface Overview
1-4 Basic Navigation
2 Figma Basics
2-1 Creating a New Project
2-2 Understanding Frames
2-3 Shapes and Basic Tools
2-4 Layers and Layer Management
2-5 Using Colors and Gradients
2-6 Text and Typography
3 Advanced Figma Techniques
3-1 Vector Networks
3-2 Boolean Operations
3-3 Masking and Clipping
3-4 Using Components
3-5 Variants and Instances
3-6 Auto Layout
4 Prototyping in Figma
4-1 Introduction to Prototyping
4-2 Creating Links and Hotspots
4-3 Navigating Between Frames
4-4 Using Triggers and Actions
4-5 Animations and Transitions
4-6 Interactive Prototypes
5 Collaboration and Sharing
5-1 Collaborating in Real-Time
5-2 Using Comments and Feedback
5-3 Version Control and History
5-4 Sharing and Exporting Files
5-5 Integrating with Other Tools
6 Best Practices and Tips
6-1 Designing for Accessibility
6-2 Creating Responsive Designs
6-3 Organizing and Naming Conventions
6-4 Performance Optimization
6-5 Common Pitfalls to Avoid
7 Case Studies and Projects
7-1 Designing a Mobile App
7-2 Creating a Web Dashboard
7-3 Prototyping an E-commerce Site
7-4 Real-world Project Walkthroughs
7-5 Review and Feedback Sessions
8 Final Project and Certification
8-1 Planning the Final Project
8-2 Executing the Project
8-3 Review and Submission
8-4 Certification Process
8-5 Next Steps and Resources
Prototyping in Figma Explained

Prototyping in Figma Explained

Key Concepts

Creating Prototypes

Prototyping in Figma allows you to create interactive mockups of your designs. To start, you need to have a set of frames that represent different screens or states of your application. These frames can be linked together to simulate user interactions and flows.

Think of creating prototypes as building a storyboard for a movie. Each frame (scene) represents a different part of the story, and linking these frames together creates a narrative that users can follow.

Linking Frames

Linking frames in Figma is the process of connecting different screens to create a seamless user experience. You can link any element within a frame to another frame by selecting the element, clicking on the "Prototype" tab, and then dragging the connector to the target frame. This allows you to define actions like clicking a button to navigate to a new screen.

Imagine linking frames as creating a choose-your-own-adventure book. Each choice (link) leads to a different outcome (frame), guiding the reader through various scenarios.

Interactive Elements

Interactive elements in Figma prototypes include buttons, links, and other clickable components that trigger actions. You can define interactions such as hover effects, click actions, and transitions. These interactions make your prototypes feel more realistic and engaging.

Think of interactive elements as the controls of a video game. Each button (interactive element) performs a specific action, making the game (prototype) more dynamic and enjoyable.

Previewing and Sharing Prototypes

Once your prototype is complete, you can preview it directly within Figma to test the user flow. To share your prototype with others, you can generate a shareable link that allows collaborators to interact with the prototype in real-time. This is useful for gathering feedback and iterating on your design.

Consider previewing and sharing prototypes as presenting a finished product to a focus group. By sharing the link, you invite others to experience and critique your design, helping you refine and improve it.