Figma for Design Systems
1 Introduction to Design Systems
1-1 Definition and Purpose of Design Systems
1-2 Benefits of Using Design Systems
1-3 Overview of Design System Components
1-4 Role of Figma in Building Design Systems
2 Setting Up Your Figma Environment
2-1 Creating a New Figma Project
2-2 Organizing Files and Folders
2-3 Understanding Figma Workspaces
2-4 Collaborating with Team Members
3 Building a Design System in Figma
3-1 Creating a Design System File
3-2 Establishing a Design System Framework
3-3 Defining Brand Colors and Typography
3-4 Designing Icons and Illustrations
3-5 Creating Reusable Components
4 Managing Design Tokens
4-1 Introduction to Design Tokens
4-2 Creating and Organizing Design Tokens
4-3 Syncing Design Tokens Across Projects
4-4 Exporting Design Tokens for Development
5 Creating and Managing Components
5-1 Introduction to Figma Components
5-2 Creating Atomic Components
5-3 Building Molecules and Organisms
5-4 Managing Component Variants
5-5 Updating Components Across Projects
6 Designing Responsive Layouts
6-1 Introduction to Responsive Design
6-2 Creating Flexible Grid Systems
6-3 Designing for Multiple Screen Sizes
6-4 Testing Responsiveness in Figma
7 Prototyping and Interaction Design
7-1 Introduction to Prototyping in Figma
7-2 Creating Interactive Components
7-3 Linking Components for User Flows
7-4 Testing and Iterating Prototypes
8 Documentation and Handoff
8-1 Creating Design System Documentation
8-2 Using Figma for Handoff to Developers
8-3 Generating Code Snippets
8-4 Reviewing and Updating Documentation
9 Best Practices and Tips
9-1 Maintaining Consistency in Design Systems
9-2 Version Control and Collaboration Tips
9-3 Performance Optimization in Figma
9-4 Future Trends in Design Systems
10 Final Project and Certification
10-1 Building a Complete Design System in Figma
10-2 Presenting Your Design System
10-3 Review and Feedback Process
10-4 Certification Requirements and Process
Final Project and Certification in Figma

Final Project and Certification in Figma

Key Concepts

Final Project

The Final Project is a comprehensive design task that integrates all the skills learned throughout the course. This project should demonstrate proficiency in creating and managing a design system using Figma.

Think of the Final Project as a capstone project in a university program. It showcases the culmination of all the knowledge and skills acquired during the course.

Certification

Certification is formal recognition of proficiency in using Figma for design systems. Earning this certification validates your ability to create, document, and implement design systems effectively.

Consider certification as a professional badge. It signifies that you have met specific standards and are qualified to perform certain tasks in the field of design.

Project Scope

Project Scope defines the boundaries and objectives of the final project. This includes identifying the target audience, key features, and deliverables. Clear scope helps in managing expectations and resources.

Think of Project Scope as a blueprint for a building. It outlines the size, purpose, and key components of the structure, ensuring that the final product meets the intended goals.

Design System Implementation

Design System Implementation involves applying a design system to the final project. This includes creating reusable components, defining styles, and ensuring consistency across all design elements.

Consider Design System Implementation as building a house using a set of standardized LEGO blocks. Each block (component) is designed to fit together seamlessly, creating a cohesive structure (design).

User Flow Mapping

User Flow Mapping creates a clear path for users through the design. This involves mapping out the steps a user takes to complete a task, ensuring a smooth and intuitive experience.

Think of User Flow Mapping as creating a roadmap for a journey. Each turn (interaction) leads to a new destination (component), guiding the traveler (user) through the journey (user flow).

Component Documentation

Component Documentation provides detailed descriptions and usage instructions for each component in the design system. This ensures that all team members understand how to use the components effectively.

Consider Component Documentation as a user manual for each LEGO block. It explains how the block works, its different configurations, and how to use it effectively in various structures.

Handoff Process

Handoff Process involves transferring design assets to developers. This ensures that the final product matches the design specifications. In Figma, this process is streamlined through features like the Inspect Panel and export settings.

Think of the Handoff Process as a relay race. The designer (runner) passes the baton (design files) to the developer (next runner) to complete the race (project).

Feedback Loop

Feedback Loop involves incorporating feedback from peers and instructors. This helps in refining the final project and ensuring that it meets the required standards.

Consider the Feedback Loop as a dress rehearsal for a play. Watching the actors (designers) perform helps identify areas that need improvement before the final show.

Presentation

Presentation involves demonstrating the final project to an audience. This includes showcasing the design system, user flows, and component documentation. A well-prepared presentation highlights the project's strengths and addresses any potential questions.

Think of the Presentation as a TED Talk. It is an opportunity to share your knowledge, insights, and achievements with a wider audience.

Certification Criteria

Certification Criteria are the standards and requirements for earning the certification. These include completing the final project, demonstrating proficiency in Figma, and meeting all specified guidelines.

Consider Certification Criteria as the rules of a game. Each rule (criterion) must be followed to achieve the final goal (certification).