Figma for Design Systems
1 Introduction to Design Systems
1-1 Definition and Purpose of Design Systems
1-2 Benefits of Using Design Systems
1-3 Overview of Design System Components
1-4 Role of Figma in Building Design Systems
2 Setting Up Your Figma Environment
2-1 Creating a New Figma Project
2-2 Organizing Files and Folders
2-3 Understanding Figma Workspaces
2-4 Collaborating with Team Members
3 Building a Design System in Figma
3-1 Creating a Design System File
3-2 Establishing a Design System Framework
3-3 Defining Brand Colors and Typography
3-4 Designing Icons and Illustrations
3-5 Creating Reusable Components
4 Managing Design Tokens
4-1 Introduction to Design Tokens
4-2 Creating and Organizing Design Tokens
4-3 Syncing Design Tokens Across Projects
4-4 Exporting Design Tokens for Development
5 Creating and Managing Components
5-1 Introduction to Figma Components
5-2 Creating Atomic Components
5-3 Building Molecules and Organisms
5-4 Managing Component Variants
5-5 Updating Components Across Projects
6 Designing Responsive Layouts
6-1 Introduction to Responsive Design
6-2 Creating Flexible Grid Systems
6-3 Designing for Multiple Screen Sizes
6-4 Testing Responsiveness in Figma
7 Prototyping and Interaction Design
7-1 Introduction to Prototyping in Figma
7-2 Creating Interactive Components
7-3 Linking Components for User Flows
7-4 Testing and Iterating Prototypes
8 Documentation and Handoff
8-1 Creating Design System Documentation
8-2 Using Figma for Handoff to Developers
8-3 Generating Code Snippets
8-4 Reviewing and Updating Documentation
9 Best Practices and Tips
9-1 Maintaining Consistency in Design Systems
9-2 Version Control and Collaboration Tips
9-3 Performance Optimization in Figma
9-4 Future Trends in Design Systems
10 Final Project and Certification
10-1 Building a Complete Design System in Figma
10-2 Presenting Your Design System
10-3 Review and Feedback Process
10-4 Certification Requirements and Process
Introduction to Figma Components

Introduction to Figma Components

Key Concepts

Components

Components are the building blocks of your design system. They are reusable design elements such as buttons, forms, and navigation bars. By using components, you ensure consistency across your design, making it easier to maintain and update.

Imagine a component as a LEGO block. Each block can be used in multiple structures, ensuring that every building is consistent in design and structure.

Master Components

Master Components are the foundational elements of your design system. They serve as the base template from which all instances are created. By defining a master component, you ensure that all instances share the same basic structure and style.

Think of a master component as a cookie cutter. The shape of the cookie cutter defines the basic form of each cookie, ensuring uniformity. Similarly, a master component defines the basic structure and style of each instance.

Instance Components

Instance Components are duplicates of the master component that can be customized. Each instance retains a connection to the master component, allowing for updates to be propagated across all instances. For example, if you create a button instance, you can change its text or color without altering the master component.

Consider instance components as individual cookies made from the same cookie cutter. Each cookie can be decorated differently, but they all share the same basic shape. In Figma, each instance can be modified to suit specific needs while maintaining a link to the master component.

Overrides

Overrides allow you to customize instances without affecting the master component. This feature is crucial for maintaining consistency while allowing for flexibility. For example, you can override the text of a button instance to display "Submit" instead of the default "Click Me."

Think of overrides as decorating individual cookies with different toppings. Each cookie can have its own unique decoration, but the basic shape remains the same. In Figma, overrides enable you to make specific changes to instances while keeping the master component intact.

Component Variants

Component Variants represent different states or variations of a component. For example, a button component might have variants for different states like "Default," "Hover," and "Pressed." These variants allow you to create a comprehensive set of design elements that cover all possible interactions.

Consider component variants as different outfits for a character in a video game. Each outfit represents a different state or variation of the character, but they all share the same basic character model. In Figma, component variants allow you to create different states of a component while maintaining consistency.