Figma for Design Systems
1 Introduction to Design Systems
1-1 Definition and Purpose of Design Systems
1-2 Benefits of Using Design Systems
1-3 Overview of Design System Components
1-4 Role of Figma in Building Design Systems
2 Setting Up Your Figma Environment
2-1 Creating a New Figma Project
2-2 Organizing Files and Folders
2-3 Understanding Figma Workspaces
2-4 Collaborating with Team Members
3 Building a Design System in Figma
3-1 Creating a Design System File
3-2 Establishing a Design System Framework
3-3 Defining Brand Colors and Typography
3-4 Designing Icons and Illustrations
3-5 Creating Reusable Components
4 Managing Design Tokens
4-1 Introduction to Design Tokens
4-2 Creating and Organizing Design Tokens
4-3 Syncing Design Tokens Across Projects
4-4 Exporting Design Tokens for Development
5 Creating and Managing Components
5-1 Introduction to Figma Components
5-2 Creating Atomic Components
5-3 Building Molecules and Organisms
5-4 Managing Component Variants
5-5 Updating Components Across Projects
6 Designing Responsive Layouts
6-1 Introduction to Responsive Design
6-2 Creating Flexible Grid Systems
6-3 Designing for Multiple Screen Sizes
6-4 Testing Responsiveness in Figma
7 Prototyping and Interaction Design
7-1 Introduction to Prototyping in Figma
7-2 Creating Interactive Components
7-3 Linking Components for User Flows
7-4 Testing and Iterating Prototypes
8 Documentation and Handoff
8-1 Creating Design System Documentation
8-2 Using Figma for Handoff to Developers
8-3 Generating Code Snippets
8-4 Reviewing and Updating Documentation
9 Best Practices and Tips
9-1 Maintaining Consistency in Design Systems
9-2 Version Control and Collaboration Tips
9-3 Performance Optimization in Figma
9-4 Future Trends in Design Systems
10 Final Project and Certification
10-1 Building a Complete Design System in Figma
10-2 Presenting Your Design System
10-3 Review and Feedback Process
10-4 Certification Requirements and Process
Introduction to Responsive Design

Introduction to Responsive Design

Key Concepts

Responsive Design

Responsive Design is the practice of creating web pages that automatically adjust to fit the screen size of the device they are viewed on. This ensures a consistent and optimal user experience across desktops, tablets, and smartphones.

Imagine a website as a chameleon that changes its appearance based on its environment. Just as a chameleon adapts its colors to blend in with its surroundings, a responsive website adapts its layout to fit different screen sizes.

Viewport

The viewport is the visible area of a web page on a device. It varies with the device, being smaller on a smartphone than on a desktop monitor. Setting the viewport correctly is crucial for responsive design.

Think of the viewport as a window through which you view a painting. The size of the window determines how much of the painting you can see at once. Similarly, the viewport size determines how much of a web page is visible on a device.

Media Queries

Media Queries are CSS techniques that allow you to apply different styles based on the characteristics of the device, such as screen width, height, and resolution. They are essential for creating responsive designs.

Consider media queries as adjustable blinds on a window. You can adjust the blinds to let in more or less light depending on the time of day. Similarly, media queries adjust the styles of a web page based on the device's characteristics.

Flexible Grid

A flexible grid uses relative units like percentages to create layouts that adapt to different screen sizes. This ensures that the design remains consistent and functional across various devices.

Think of a flexible grid as a rubber band that stretches and contracts to fit different shapes. Just as a rubber band can adapt to fit various objects, a flexible grid adapts to fit different screen sizes.

Responsive Images

Responsive images are techniques to ensure that images scale appropriately on different devices. This includes using attributes like srcset and sizes to provide different image versions for different screen sizes.

Consider responsive images as photographs that are printed in different sizes for different frames. Just as you would choose a smaller photo for a smaller frame, you choose a smaller image for a smaller screen.

Mobile-First Design

Mobile-First Design is the approach of designing for mobile devices first and then scaling up for larger screens. This ensures that the core content and functionality are prioritized and accessible on all devices.

Think of mobile-first design as building a house starting with the foundation. Once the foundation is strong, you can build up to create a larger structure. Similarly, starting with a mobile design ensures a strong foundation that can be expanded for larger screens.