Figma for Design Systems
1 Introduction to Design Systems
1-1 Definition and Purpose of Design Systems
1-2 Benefits of Using Design Systems
1-3 Overview of Design System Components
1-4 Role of Figma in Building Design Systems
2 Setting Up Your Figma Environment
2-1 Creating a New Figma Project
2-2 Organizing Files and Folders
2-3 Understanding Figma Workspaces
2-4 Collaborating with Team Members
3 Building a Design System in Figma
3-1 Creating a Design System File
3-2 Establishing a Design System Framework
3-3 Defining Brand Colors and Typography
3-4 Designing Icons and Illustrations
3-5 Creating Reusable Components
4 Managing Design Tokens
4-1 Introduction to Design Tokens
4-2 Creating and Organizing Design Tokens
4-3 Syncing Design Tokens Across Projects
4-4 Exporting Design Tokens for Development
5 Creating and Managing Components
5-1 Introduction to Figma Components
5-2 Creating Atomic Components
5-3 Building Molecules and Organisms
5-4 Managing Component Variants
5-5 Updating Components Across Projects
6 Designing Responsive Layouts
6-1 Introduction to Responsive Design
6-2 Creating Flexible Grid Systems
6-3 Designing for Multiple Screen Sizes
6-4 Testing Responsiveness in Figma
7 Prototyping and Interaction Design
7-1 Introduction to Prototyping in Figma
7-2 Creating Interactive Components
7-3 Linking Components for User Flows
7-4 Testing and Iterating Prototypes
8 Documentation and Handoff
8-1 Creating Design System Documentation
8-2 Using Figma for Handoff to Developers
8-3 Generating Code Snippets
8-4 Reviewing and Updating Documentation
9 Best Practices and Tips
9-1 Maintaining Consistency in Design Systems
9-2 Version Control and Collaboration Tips
9-3 Performance Optimization in Figma
9-4 Future Trends in Design Systems
10 Final Project and Certification
10-1 Building a Complete Design System in Figma
10-2 Presenting Your Design System
10-3 Review and Feedback Process
10-4 Certification Requirements and Process
Overview of Design System Components

Overview of Design System Components

1. Atomic Design

Atomic Design is a methodology for creating design systems by breaking down interfaces into fundamental building blocks. It consists of five distinct levels:

Think of Atomic Design as building a house: atoms are the bricks, molecules are the walls, organisms are the rooms, templates are the floor plans, and pages are the completed houses.

2. Design Tokens

Design Tokens are the visual design atoms of the design system, representing the basic building blocks like colors, fonts, spacing, and shadows. They are stored as variables and can be reused across different components and platforms.

For example, a color token might be named $primary-color and assigned the value #0070f3. This token can then be applied to buttons, text, and backgrounds throughout the design system.

Imagine design tokens as the paint colors and materials you choose for your house. They ensure consistency and make it easy to update the look and feel of the entire design system.

3. Components

Components are the reusable building blocks of the design system. They encapsulate specific functionality and can be combined to create more complex interfaces. Components can range from simple buttons to complex data tables.

In Figma, components are created by duplicating a master component and then overriding its properties as needed. This allows for easy updates and ensures consistency across the design system.

Think of components as the furniture in your house. Each piece serves a specific purpose and can be moved or modified without affecting the overall structure of the house.

4. Variants

Variants are different states or variations of a component. For example, a button component might have variants for different sizes, colors, or states like hover, active, and disabled.

In Figma, variants are created using the Variants feature, which allows you to define different states and properties for a component. This makes it easy to manage and update multiple variations of a component.

Consider variants as different styles of the same piece of furniture. A chair might come in different colors, materials, and sizes, but it remains a chair in all its forms.

5. Libraries

Libraries are collections of components, design tokens, and other assets that can be shared across different projects. They ensure consistency and make it easy to update and maintain the design system.

In Figma, libraries are created by publishing a file as a library. Once published, the components and tokens in the library can be accessed and used in other Figma projects.

Think of libraries as a catalog of furniture and materials that you can use to decorate multiple houses. Each house can have its own unique style, but the core components and materials come from the same catalog.