Figma for Design Systems
1 Introduction to Design Systems
1-1 Definition and Purpose of Design Systems
1-2 Benefits of Using Design Systems
1-3 Overview of Design System Components
1-4 Role of Figma in Building Design Systems
2 Setting Up Your Figma Environment
2-1 Creating a New Figma Project
2-2 Organizing Files and Folders
2-3 Understanding Figma Workspaces
2-4 Collaborating with Team Members
3 Building a Design System in Figma
3-1 Creating a Design System File
3-2 Establishing a Design System Framework
3-3 Defining Brand Colors and Typography
3-4 Designing Icons and Illustrations
3-5 Creating Reusable Components
4 Managing Design Tokens
4-1 Introduction to Design Tokens
4-2 Creating and Organizing Design Tokens
4-3 Syncing Design Tokens Across Projects
4-4 Exporting Design Tokens for Development
5 Creating and Managing Components
5-1 Introduction to Figma Components
5-2 Creating Atomic Components
5-3 Building Molecules and Organisms
5-4 Managing Component Variants
5-5 Updating Components Across Projects
6 Designing Responsive Layouts
6-1 Introduction to Responsive Design
6-2 Creating Flexible Grid Systems
6-3 Designing for Multiple Screen Sizes
6-4 Testing Responsiveness in Figma
7 Prototyping and Interaction Design
7-1 Introduction to Prototyping in Figma
7-2 Creating Interactive Components
7-3 Linking Components for User Flows
7-4 Testing and Iterating Prototypes
8 Documentation and Handoff
8-1 Creating Design System Documentation
8-2 Using Figma for Handoff to Developers
8-3 Generating Code Snippets
8-4 Reviewing and Updating Documentation
9 Best Practices and Tips
9-1 Maintaining Consistency in Design Systems
9-2 Version Control and Collaboration Tips
9-3 Performance Optimization in Figma
9-4 Future Trends in Design Systems
10 Final Project and Certification
10-1 Building a Complete Design System in Figma
10-2 Presenting Your Design System
10-3 Review and Feedback Process
10-4 Certification Requirements and Process
Building Molecules and Organisms in Figma

Building Molecules and Organisms in Figma

Key Concepts

Atoms

Atoms are the basic building blocks of any design system. They include elements like buttons, input fields, and icons. These are the smallest, indivisible components that cannot be broken down further without losing their meaning.

For example, a button is an atom. It consists of a background color, text, and sometimes an icon, but it functions as a single, complete element.

Molecules

Molecules are groups of atoms bonded together to form a more complex, yet still simple, component. They are the next level of abstraction and are often used to create reusable, modular components.

For example, a search bar is a molecule. It consists of an input field (atom) and a search button (atom) combined to form a functional unit that can be reused across different parts of a website.

Organisms

Organisms are groups of molecules joined together to form distinct sections of an interface. They are more complex and represent larger, more meaningful components of a design system.

For example, a header section of a website is an organism. It might include a logo (molecule), navigation menu (molecule), and search bar (molecule) combined to form a cohesive, functional section of the interface.

Examples and Analogies

Think of atoms as the individual LEGO bricks. Molecules are the combinations of these bricks to form simple structures like a door or a window. Organisms are the larger structures like a house, which are made up of multiple doors, windows, and other components.

Another analogy is that of a kitchen. Atoms are the individual utensils like knives and forks. Molecules are the combinations of these utensils to form a set, like a dinner set. Organisms are the entire kitchen setup, including multiple sets of utensils, appliances, and storage units.