Figma for Design Handoff
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Figma Basics
2-1 Creating and Managing Projects
2-2 Understanding Frames and Artboards
2-3 Basic Shapes and Text
2-4 Layers and Groups
2-5 Using Components and Variants
3 Advanced Figma Techniques
3-1 Mastering Layers and Groups
3-2 Creating and Using Components
3-3 Managing Variants and Instances
3-4 Working with Constraints and Auto Layout
3-5 Advanced Text Styling and Effects
4 Design Systems in Figma
4-1 Introduction to Design Systems
4-2 Creating and Managing Design Tokens
4-3 Building a Component Library
4-4 Using Figma for Design Consistency
4-5 Version Control and Collaboration
5 Prototyping in Figma
5-1 Introduction to Prototyping
5-2 Creating Interactive Elements
5-3 Linking Frames and Pages
5-4 Using Animation and Transitions
5-5 Testing and Sharing Prototypes
6 Handoff and Collaboration
6-1 Preparing Designs for Handoff
6-2 Using Figma Plugins for Handoff
6-3 Exporting Assets and Specifications
6-4 Collaborating with Developers
6-5 Reviewing and Iterating on Feedback
7 Figma for Team Collaboration
7-1 Setting Up Team Workspaces
7-2 Managing Permissions and Roles
7-3 Using Comments and Annotations
7-4 Integrating Figma with Other Tools
7-5 Best Practices for Team Collaboration
8 Figma Tips and Tricks
8-1 Keyboard Shortcuts and Productivity Hacks
8-2 Customizing the Figma Interface
8-3 Advanced Plugins and Extensions
8-4 Troubleshooting Common Issues
8-5 Staying Updated with Figma Updates
9 Final Project and Assessment
9-1 Planning and Designing a Final Project
9-2 Implementing Design Systems and Prototyping
9-3 Preparing for Handoff and Collaboration
9-4 Reviewing and Iterating on Feedback
9-5 Submitting and Presenting the Final Project
Understanding Frames and Artboards in Figma

Understanding Frames and Artboards in Figma

1. Frames

Frames in Figma are containers that define the boundaries of your design. Each frame can represent a different screen or section of your design. They act as a viewport, helping you organize and structure your content. Frames can be resized, nested, and even duplicated to create variations of your design.

Example: When designing a mobile app, each screen (e.g., Home, Settings, Profile) would be a separate frame within the canvas.

2. Artboards

Artboards in Figma are similar to frames but are primarily used in the context of traditional print design. They define a specific area within the canvas where your design elements reside. Artboards are often used for creating multiple design variations or for organizing content in a print layout.

Example: If you are designing a poster, each version (e.g., landscape, portrait) would be a separate artboard within the canvas.

Key Differences and Use Cases

While frames and artboards serve similar purposes, their use cases differ based on the type of design project. Frames are more commonly used in digital design projects like websites and apps, where you need to define specific screen sizes or sections. Artboards, on the other hand, are more suited for print design projects where you need to define specific dimensions and layouts.

Example: In a website design project, you would use frames to create different web pages. In a print design project, you would use artboards to create different poster layouts.

Organizing Your Design with Frames and Artboards

Organizing your design with frames and artboards helps in maintaining clarity and structure. By using frames, you can easily manage different screens or sections of your digital design. Artboards help in organizing content for print designs, ensuring that each layout is clearly defined.

Example: In a multi-page brochure design, you would use artboards to define each page layout. In a mobile app design, you would use frames to define each screen's layout.