Figma for Design Handoff
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Figma Basics
2-1 Creating and Managing Projects
2-2 Understanding Frames and Artboards
2-3 Basic Shapes and Text
2-4 Layers and Groups
2-5 Using Components and Variants
3 Advanced Figma Techniques
3-1 Mastering Layers and Groups
3-2 Creating and Using Components
3-3 Managing Variants and Instances
3-4 Working with Constraints and Auto Layout
3-5 Advanced Text Styling and Effects
4 Design Systems in Figma
4-1 Introduction to Design Systems
4-2 Creating and Managing Design Tokens
4-3 Building a Component Library
4-4 Using Figma for Design Consistency
4-5 Version Control and Collaboration
5 Prototyping in Figma
5-1 Introduction to Prototyping
5-2 Creating Interactive Elements
5-3 Linking Frames and Pages
5-4 Using Animation and Transitions
5-5 Testing and Sharing Prototypes
6 Handoff and Collaboration
6-1 Preparing Designs for Handoff
6-2 Using Figma Plugins for Handoff
6-3 Exporting Assets and Specifications
6-4 Collaborating with Developers
6-5 Reviewing and Iterating on Feedback
7 Figma for Team Collaboration
7-1 Setting Up Team Workspaces
7-2 Managing Permissions and Roles
7-3 Using Comments and Annotations
7-4 Integrating Figma with Other Tools
7-5 Best Practices for Team Collaboration
8 Figma Tips and Tricks
8-1 Keyboard Shortcuts and Productivity Hacks
8-2 Customizing the Figma Interface
8-3 Advanced Plugins and Extensions
8-4 Troubleshooting Common Issues
8-5 Staying Updated with Figma Updates
9 Final Project and Assessment
9-1 Planning and Designing a Final Project
9-2 Implementing Design Systems and Prototyping
9-3 Preparing for Handoff and Collaboration
9-4 Reviewing and Iterating on Feedback
9-5 Submitting and Presenting the Final Project
Prototyping in Figma

Prototyping in Figma

Key Concepts

Creating Interactive Prototypes

Interactive prototypes in Figma allow you to simulate the user experience of your design. By creating interactive prototypes, you can demonstrate how users will navigate through your design, interact with elements, and experience transitions. This is crucial for gathering feedback and ensuring that the design meets user expectations.

Example: If you are designing a mobile app, you can create a prototype that shows how a user would navigate from the home screen to a product detail page, including interactions like tapping buttons and scrolling through content.

Linking Frames and Elements

Linking frames and elements in Figma allows you to create clickable interactions between different parts of your design. By linking frames, you can simulate navigation and user flows. This feature is essential for creating realistic prototypes that mimic the behavior of a live application.

Example: If you have a navigation bar with multiple links, you can link each link to its corresponding page frame. When you click on a link in the prototype, it will take you to the linked frame, simulating a real navigation experience.

Using Auto-Animate

Auto-Animate in Figma allows you to create smooth transitions between frames without manually setting up each animation. This feature automatically detects changes in elements between frames and applies animations accordingly. Auto-Animate is particularly useful for creating fluid and dynamic prototypes.

Example: If you have a card that expands when clicked, you can use Auto-Animate to create a smooth transition from the collapsed state to the expanded state. The animation will automatically adjust based on the changes in the card's size and position.

Testing Prototypes

Testing prototypes in Figma allows you to validate your design and gather feedback from stakeholders and users. By testing prototypes, you can identify usability issues, gather insights, and make informed design decisions. Figma provides tools to share prototypes with others and collect feedback directly within the platform.

Example: After creating a prototype for a new feature, you can share the prototype with your team and stakeholders. They can interact with the prototype and provide feedback on the user flow, interactions, and overall experience.

Exporting Prototypes

Exporting prototypes in Figma allows you to share your interactive designs with others, even if they don't have access to Figma. You can export prototypes as interactive HTML files, which can be opened in any web browser. This feature is useful for sharing prototypes with clients, developers, or users who need to experience the design in a real-world context.

Example: After finalizing your prototype, you can export it as an HTML file and share it with your development team. They can review the prototype, understand the interactions, and implement the design in the final product.

Examples and Analogies

Creating Interactive Prototypes

Think of interactive prototypes as a dress rehearsal for a play. Just as actors practice their roles and interactions, you practice the user interactions and flows to ensure a smooth and engaging experience.

Linking Frames and Elements

Consider linking frames and elements as creating a choose-your-own-adventure book. Each choice (link) leads to a different chapter (frame), allowing the reader (user) to explore different paths and outcomes.

Using Auto-Animate

Imagine Auto-Animate as a magic wand that automatically creates smooth transitions between scenes in a movie. Just as the wand simplifies the process of creating special effects, Auto-Animate simplifies the process of creating animations in your prototype.

Testing Prototypes

Think of testing prototypes as a usability lab where you observe users interacting with your design. Just as researchers gather data on user behavior, you gather feedback to improve the usability and effectiveness of your design.

Exporting Prototypes

Consider exporting prototypes as creating a portable version of your design that can be shared with anyone. Just as you can take a book anywhere, you can share your prototype with anyone, regardless of whether they have access to Figma.