Figma for Design Handoff
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Figma Basics
2-1 Creating and Managing Projects
2-2 Understanding Frames and Artboards
2-3 Basic Shapes and Text
2-4 Layers and Groups
2-5 Using Components and Variants
3 Advanced Figma Techniques
3-1 Mastering Layers and Groups
3-2 Creating and Using Components
3-3 Managing Variants and Instances
3-4 Working with Constraints and Auto Layout
3-5 Advanced Text Styling and Effects
4 Design Systems in Figma
4-1 Introduction to Design Systems
4-2 Creating and Managing Design Tokens
4-3 Building a Component Library
4-4 Using Figma for Design Consistency
4-5 Version Control and Collaboration
5 Prototyping in Figma
5-1 Introduction to Prototyping
5-2 Creating Interactive Elements
5-3 Linking Frames and Pages
5-4 Using Animation and Transitions
5-5 Testing and Sharing Prototypes
6 Handoff and Collaboration
6-1 Preparing Designs for Handoff
6-2 Using Figma Plugins for Handoff
6-3 Exporting Assets and Specifications
6-4 Collaborating with Developers
6-5 Reviewing and Iterating on Feedback
7 Figma for Team Collaboration
7-1 Setting Up Team Workspaces
7-2 Managing Permissions and Roles
7-3 Using Comments and Annotations
7-4 Integrating Figma with Other Tools
7-5 Best Practices for Team Collaboration
8 Figma Tips and Tricks
8-1 Keyboard Shortcuts and Productivity Hacks
8-2 Customizing the Figma Interface
8-3 Advanced Plugins and Extensions
8-4 Troubleshooting Common Issues
8-5 Staying Updated with Figma Updates
9 Final Project and Assessment
9-1 Planning and Designing a Final Project
9-2 Implementing Design Systems and Prototyping
9-3 Preparing for Handoff and Collaboration
9-4 Reviewing and Iterating on Feedback
9-5 Submitting and Presenting the Final Project
Introduction to Prototyping in Figma

Introduction to Prototyping in Figma

Key Concepts

Prototyping

Prototyping in Figma involves creating interactive mockups of your design to simulate the user experience. This allows you to visualize how users will navigate through your design and interact with different elements. Prototyping helps in identifying potential issues and refining the user flow before development.

Example: If you are designing a mobile app, prototyping allows you to create a clickable mockup that simulates the app's navigation, ensuring that users can easily move from one screen to another.

Interactive Elements

Interactive elements are components within your design that users can interact with, such as buttons, links, and form fields. In Figma, you can define the behavior of these elements to create a more realistic user experience. Interactive elements are crucial for prototyping as they allow users to engage with the design in a meaningful way.

Example: A button in your prototype can be set to trigger a new screen or display a dropdown menu when clicked, providing a sense of how the final product will function.

Linking Frames

Linking frames in Figma involves connecting different frames (or screens) within your design to create a seamless user flow. By linking frames, you can define the navigation paths that users will follow when interacting with your prototype. This feature is essential for creating a cohesive and intuitive user experience.

Example: If you have a login screen and a dashboard screen, you can link the "Login" button on the login screen to the dashboard screen, simulating the transition a user would experience after successfully logging in.

Animations

Animations in Figma allow you to add motion and transitions to your prototype, enhancing the user experience by providing visual feedback and guiding users through the interface. Animations can be used to simulate loading states, transitions between screens, and other dynamic interactions.

Example: When a user clicks a button to submit a form, an animation can simulate the loading process, providing feedback that the action is being processed. This helps in managing user expectations and improving the overall experience.

User Testing

User testing involves sharing your prototype with real users to gather feedback and identify usability issues. By observing how users interact with your prototype, you can gain insights into their behavior and make informed decisions to improve the design. User testing is a critical step in the prototyping process, ensuring that your design meets user needs and expectations.

Example: After creating a prototype for a new feature, you can share it with a group of users and observe how they navigate through the screens, interact with the elements, and complete tasks. This feedback can help you refine the design and address any pain points before moving to development.