Figma for Design Handoff
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Figma Basics
2-1 Creating and Managing Projects
2-2 Understanding Frames and Artboards
2-3 Basic Shapes and Text
2-4 Layers and Groups
2-5 Using Components and Variants
3 Advanced Figma Techniques
3-1 Mastering Layers and Groups
3-2 Creating and Using Components
3-3 Managing Variants and Instances
3-4 Working with Constraints and Auto Layout
3-5 Advanced Text Styling and Effects
4 Design Systems in Figma
4-1 Introduction to Design Systems
4-2 Creating and Managing Design Tokens
4-3 Building a Component Library
4-4 Using Figma for Design Consistency
4-5 Version Control and Collaboration
5 Prototyping in Figma
5-1 Introduction to Prototyping
5-2 Creating Interactive Elements
5-3 Linking Frames and Pages
5-4 Using Animation and Transitions
5-5 Testing and Sharing Prototypes
6 Handoff and Collaboration
6-1 Preparing Designs for Handoff
6-2 Using Figma Plugins for Handoff
6-3 Exporting Assets and Specifications
6-4 Collaborating with Developers
6-5 Reviewing and Iterating on Feedback
7 Figma for Team Collaboration
7-1 Setting Up Team Workspaces
7-2 Managing Permissions and Roles
7-3 Using Comments and Annotations
7-4 Integrating Figma with Other Tools
7-5 Best Practices for Team Collaboration
8 Figma Tips and Tricks
8-1 Keyboard Shortcuts and Productivity Hacks
8-2 Customizing the Figma Interface
8-3 Advanced Plugins and Extensions
8-4 Troubleshooting Common Issues
8-5 Staying Updated with Figma Updates
9 Final Project and Assessment
9-1 Planning and Designing a Final Project
9-2 Implementing Design Systems and Prototyping
9-3 Preparing for Handoff and Collaboration
9-4 Reviewing and Iterating on Feedback
9-5 Submitting and Presenting the Final Project
Figma Basics for Design Handoff

Figma Basics for Design Handoff

1. Frames and Layers

In Figma, frames are the foundational elements where you organize your design components. Think of a frame as a digital canvas that holds all your design elements. Each frame can represent a different screen or section of your design.

Layers, on the other hand, are the individual elements within a frame. These can be shapes, text, images, or other components. Layers allow you to organize and manipulate elements within a frame. For example, you can group related layers together to manage them more efficiently.

Analogically, consider a frame as a page in a sketchbook, and layers as the individual drawings or text on that page. By organizing your design into frames and layers, you can easily manage and hand off your design to developers.

2. Components and Variants

Components in Figma are reusable elements that maintain consistency across your design. Once you create a component, you can duplicate it throughout your project without losing the ability to update all instances simultaneously. This is particularly useful for buttons, icons, and other frequently used elements.

Variants extend the concept of components by allowing you to create different states or variations of a component. For instance, you can create a button component with variants for different sizes, colors, or states (e.g., hover, active). This ensures that your design is both consistent and flexible.

Think of components as building blocks in a construction set, and variants as different configurations of those blocks. By using components and variants, you can streamline your design process and ensure that your handoff to developers is clear and efficient.