Figma for Design Handoff
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Figma Basics
2-1 Creating and Managing Projects
2-2 Understanding Frames and Artboards
2-3 Basic Shapes and Text
2-4 Layers and Groups
2-5 Using Components and Variants
3 Advanced Figma Techniques
3-1 Mastering Layers and Groups
3-2 Creating and Using Components
3-3 Managing Variants and Instances
3-4 Working with Constraints and Auto Layout
3-5 Advanced Text Styling and Effects
4 Design Systems in Figma
4-1 Introduction to Design Systems
4-2 Creating and Managing Design Tokens
4-3 Building a Component Library
4-4 Using Figma for Design Consistency
4-5 Version Control and Collaboration
5 Prototyping in Figma
5-1 Introduction to Prototyping
5-2 Creating Interactive Elements
5-3 Linking Frames and Pages
5-4 Using Animation and Transitions
5-5 Testing and Sharing Prototypes
6 Handoff and Collaboration
6-1 Preparing Designs for Handoff
6-2 Using Figma Plugins for Handoff
6-3 Exporting Assets and Specifications
6-4 Collaborating with Developers
6-5 Reviewing and Iterating on Feedback
7 Figma for Team Collaboration
7-1 Setting Up Team Workspaces
7-2 Managing Permissions and Roles
7-3 Using Comments and Annotations
7-4 Integrating Figma with Other Tools
7-5 Best Practices for Team Collaboration
8 Figma Tips and Tricks
8-1 Keyboard Shortcuts and Productivity Hacks
8-2 Customizing the Figma Interface
8-3 Advanced Plugins and Extensions
8-4 Troubleshooting Common Issues
8-5 Staying Updated with Figma Updates
9 Final Project and Assessment
9-1 Planning and Designing a Final Project
9-2 Implementing Design Systems and Prototyping
9-3 Preparing for Handoff and Collaboration
9-4 Reviewing and Iterating on Feedback
9-5 Submitting and Presenting the Final Project
Using Components and Variants in Figma

Using Components and Variants in Figma

Key Concepts

Components

Components in Figma are reusable elements that maintain consistency across your design. Once you create a component, you can duplicate it throughout your project without losing the ability to update all instances simultaneously. This is particularly useful for buttons, icons, and other frequently used elements.

For example, if you create a button component, you can use it multiple times across different screens. If you need to change the button's color or size, you can update the original component, and all instances will reflect the change automatically.

Variants

Variants extend the concept of components by allowing you to create different states or variations of a component. For instance, you can create a button component with variants for different sizes, colors, or states (e.g., hover, active). This ensures that your design is both consistent and flexible.

For example, you can create a button component with variants for primary, secondary, and disabled states. Each variant can have its own unique properties, such as color and opacity, while still being part of the same component family.

Examples and Analogies

Components

Think of components as building blocks in a construction set. Each block can be reused in different configurations, ensuring that all structures maintain a consistent look and feel.

Variants

Consider variants as different configurations of those blocks. For instance, a button component can have variants for different sizes, colors, or states, allowing you to use the same building block in various contexts while maintaining consistency.