Music for Grade 7
1 **Musicianship**
1-1 Sight-reading
1-2 Aural tests
1-3 General musicianship
2 **Performance**
2-1 Solo performance
2-1 1 One piece from List A
2-1 2 One piece from List B
2-1 3 One piece from List C
2-2 Ensemble performance
2-2 1 One piece from List A
2-2 2 One piece from List B
2-2 3 One piece from List C
3 **Theory of Music**
3-1 Harmony
3-1 1 Chord construction
3-1 2 Chord progressions
3-1 3 Cadences
3-2 Counterpoint
3-2 1 Two-part writing
3-2 2 Three-part writing
3-3 Form and Structure
3-3 1 Binary form
3-3 2 Ternary form
3-3 3 Rondo form
3-4 Analysis
3-4 1 Analyze a piece from List A
3-4 2 Analyze a piece from List B
3-4 3 Analyze a piece from List C
4 **History of Music**
4-1 Baroque Period
4-1 1 Key composers
4-1 2 Characteristics
4-1 3 Representative works
4-2 Classical Period
4-2 1 Key composers
4-2 2 Characteristics
4-2 3 Representative works
4-3 Romantic Period
4-3 1 Key composers
4-3 2 Characteristics
4-3 3 Representative works
4-4 Twentieth Century
4-4 1 Key composers
4-4 2 Characteristics
4-4 3 Representative works
5 **Composition**
5-1 Composition task
5-1 1 Compose a piece in a specified form
5-1 2 Compose a piece using given guidelines
5-2 Analysis of own composition
5-2 1 Discuss the form and structure
5-2 2 Discuss the use of harmony and melody
6 **Improvisation**
6-1 Improvisation task
6-1 1 Improvise a short piece in a given style
6-1 2 Improvise a piece using given chords
6-2 Analysis of improvisation
6-2 1 Discuss the use of scales and modes
6-2 2 Discuss the use of rhythm and dynamics
7 **Technology in Music**
7-1 Use of music technology
7-1 1 Recording techniques
7-1 2 Digital audio workstations (DAWs)
7-2 Music production
7-2 1 Mixing and mastering
7-2 2 Sound design
8 **Recital**
8-1 Preparation for recital
8-1 1 Repertoire selection
8-1 2 Practice and rehearsal techniques
8-2 Performance of recital
8-2 1 Solo performance
8-2 2 Ensemble performance
9 **Professional Development**
9-1 Career planning
9-1 1 Setting goals
9-1 2 Networking
9-2 Marketing oneself as a musician
9-2 1 Creating a portfolio
9-2 2 Social media presence
10 **Ethics in Music**
10-1 Copyright and intellectual property
10-1 1 Understanding copyright laws
10-1 2 Ethical use of music
10-2 Professional conduct
10-2 1 Respect for colleagues
10-2 2 Ethical behavior in performance
10-1 Copyright and Intellectual Property Explained

10-1 Copyright and Intellectual Property Explained

Key Concepts

  1. Copyright
  2. Intellectual Property
  3. Fair Use
  4. Public Domain
  5. Creative Commons
  6. Plagiarism
  7. Licensing
  8. Digital Rights Management (DRM)
  9. Attribution
  10. Enforcement

Copyright

Copyright is a legal right that protects original works of authorship, including music, literature, and art. It gives the creator exclusive rights to reproduce, distribute, and perform their work.

Example: If you write a song, you have the right to decide who can perform it, record it, and distribute it.

Intellectual Property

Intellectual property (IP) refers to creations of the mind, such as inventions, literary and artistic works, designs, and symbols. It includes both copyrights and patents.

Example: A musical composition is a form of intellectual property, as it is an original creation of the mind.

Fair Use

Fair use is a legal doctrine that allows limited use of copyrighted material without permission for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.

Example: Using a short excerpt from a song in a music review is generally considered fair use.

Public Domain

Works in the public domain are those whose copyrights have expired, been forfeited, or are inapplicable. These works can be used freely without permission.

Example: Classical music by composers like Beethoven and Mozart is in the public domain, so anyone can perform or record their works without needing permission.

Creative Commons

Creative Commons is a set of licenses that allow creators to share their work with others while retaining some rights. These licenses specify how the work can be used.

Example: A musician might release a song under a Creative Commons Attribution license, allowing others to use the song as long as they give credit to the original creator.

Plagiarism

Plagiarism is the act of using someone else's work or ideas without giving proper credit. It is a violation of intellectual property rights.

Example: Copying a melody from a popular song and claiming it as your own is considered plagiarism.

Licensing

Licensing is the process of granting permission to use copyrighted material under specific conditions. Licenses can be exclusive or non-exclusive.

Example: A record label might obtain a license to distribute a musician's album, allowing them to sell and promote the music.

Digital Rights Management (DRM)

Digital Rights Management (DRM) refers to technologies used to control the use, modification, and distribution of digital content. It helps protect copyrights.

Example: Some music streaming services use DRM to prevent users from downloading and sharing songs without permission.

Attribution

Attribution is the practice of giving credit to the original creator of a work. It is a key aspect of respecting intellectual property rights.

Example: When performing a cover of a song, it is important to credit the original artist and composer.

Enforcement

Enforcement involves taking legal action to protect intellectual property rights. This can include filing lawsuits against those who infringe on copyrights.

Example: A musician might take legal action against someone who illegally distributes their music online without permission.

Examples and Analogies

Think of copyright and intellectual property as a garden. The creator owns the garden and decides who can enter, pick flowers, and plant new ones. Fair use is like borrowing a few flowers for a bouquet, public domain is like a garden that anyone can visit, and Creative Commons is like a garden with a sign that says "Please enjoy, but remember who planted these flowers." Plagiarism is like stealing flowers and claiming them as your own, licensing is like renting a plot in the garden, DRM is like a fence that keeps the garden safe, attribution is like leaving a note thanking the gardener, and enforcement is like hiring a guard to protect the garden.