Music for Grade 7
1 **Musicianship**
1-1 Sight-reading
1-2 Aural tests
1-3 General musicianship
2 **Performance**
2-1 Solo performance
2-1 1 One piece from List A
2-1 2 One piece from List B
2-1 3 One piece from List C
2-2 Ensemble performance
2-2 1 One piece from List A
2-2 2 One piece from List B
2-2 3 One piece from List C
3 **Theory of Music**
3-1 Harmony
3-1 1 Chord construction
3-1 2 Chord progressions
3-1 3 Cadences
3-2 Counterpoint
3-2 1 Two-part writing
3-2 2 Three-part writing
3-3 Form and Structure
3-3 1 Binary form
3-3 2 Ternary form
3-3 3 Rondo form
3-4 Analysis
3-4 1 Analyze a piece from List A
3-4 2 Analyze a piece from List B
3-4 3 Analyze a piece from List C
4 **History of Music**
4-1 Baroque Period
4-1 1 Key composers
4-1 2 Characteristics
4-1 3 Representative works
4-2 Classical Period
4-2 1 Key composers
4-2 2 Characteristics
4-2 3 Representative works
4-3 Romantic Period
4-3 1 Key composers
4-3 2 Characteristics
4-3 3 Representative works
4-4 Twentieth Century
4-4 1 Key composers
4-4 2 Characteristics
4-4 3 Representative works
5 **Composition**
5-1 Composition task
5-1 1 Compose a piece in a specified form
5-1 2 Compose a piece using given guidelines
5-2 Analysis of own composition
5-2 1 Discuss the form and structure
5-2 2 Discuss the use of harmony and melody
6 **Improvisation**
6-1 Improvisation task
6-1 1 Improvise a short piece in a given style
6-1 2 Improvise a piece using given chords
6-2 Analysis of improvisation
6-2 1 Discuss the use of scales and modes
6-2 2 Discuss the use of rhythm and dynamics
7 **Technology in Music**
7-1 Use of music technology
7-1 1 Recording techniques
7-1 2 Digital audio workstations (DAWs)
7-2 Music production
7-2 1 Mixing and mastering
7-2 2 Sound design
8 **Recital**
8-1 Preparation for recital
8-1 1 Repertoire selection
8-1 2 Practice and rehearsal techniques
8-2 Performance of recital
8-2 1 Solo performance
8-2 2 Ensemble performance
9 **Professional Development**
9-1 Career planning
9-1 1 Setting goals
9-1 2 Networking
9-2 Marketing oneself as a musician
9-2 1 Creating a portfolio
9-2 2 Social media presence
10 **Ethics in Music**
10-1 Copyright and intellectual property
10-1 1 Understanding copyright laws
10-1 2 Ethical use of music
10-2 Professional conduct
10-2 1 Respect for colleagues
10-2 2 Ethical behavior in performance
7-2-2 Sound Design Explained

7-2-2 Sound Design Explained

Key Concepts

  1. Sound Synthesis
  2. Sampling
  3. Modulation
  4. Filters
  5. Effects Processing

Sound Synthesis

Sound synthesis is the process of creating sound electronically by combining basic waveforms. Common synthesis methods include subtractive synthesis, additive synthesis, and FM synthesis. Subtractive synthesis involves filtering raw waveforms to shape the sound, while additive synthesis combines multiple sine waves to create complex tones.

Example: A synthesizer using subtractive synthesis might start with a sawtooth wave and apply a low-pass filter to create a bass sound.

Sampling

Sampling involves capturing and replaying audio from real-world sources. Samples can be short snippets or entire loops, and they are often used to create drum kits, instrument sounds, or ambient textures. Sampling allows for the incorporation of real-world sounds into electronic music.

Example: A drum machine might use samples of real drum hits to create a realistic drum track.

Modulation

Modulation techniques alter the characteristics of a sound over time, adding movement and complexity. Common modulation methods include amplitude modulation (AM), frequency modulation (FM), and phase modulation (PM). These techniques can be used to create vibrato, tremolo, and other dynamic effects.

Example: Applying vibrato to a synth lead by modulating its pitch can add a human-like quality to the sound.

Filters

Filters modify the frequency content of a sound, allowing certain frequencies to pass while attenuating others. Common filter types include low-pass, high-pass, band-pass, and notch filters. Filters are essential for shaping the timbre of sounds and creating movement in a mix.

Example: A low-pass filter can be used to roll off high frequencies in a bass sound, making it sit better in the mix.

Effects Processing

Effects processing involves applying effects like reverb, delay, chorus, and distortion to enhance or alter the sound. These effects can add depth, space, and character to a sound, making it more engaging and dynamic.

Example: Adding reverb to a vocal track can make it sound as though the singer is performing in a large hall, while distortion can add grit and intensity to a guitar sound.

Examples and Analogies

Think of sound synthesis as building a sound from scratch using basic building blocks. Sampling is like collecting and reusing pieces of a puzzle to create a new image.

Modulation can be compared to adding movement to a still image, making it come alive. Filters are like sculpting clay, shaping the sound into its final form.

Effects processing is akin to adding color and texture to a painting, enhancing its overall impact and appeal.